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A history of visual culture : Western civilization from the 18th to the 21st century / edited by Jane Kromm and Susan Benforado Bakewell.

Colaborador(es): Tipo de material: TextoTextoEditor: Oxford [England] ; New York : Berg, 2010Edición: English edDescripción: vii, 403 páginas : ilustraciones ; 25 cmTipo de contenido:
  • texto
Tipo de medio:
  • no mediado
Tipo de soporte:
  • volumen
ISBN:
  • 1845204921
  • 184520493X
  • 9781845204921
  • 9781845204938
Tema(s): Clasificación CDD:
  • 700.103 H673 2010
Contenidos:
Part 4 Acquisition, Display, and Desire -- 13 To the Arcade: The World of the Shop and the Store / Jane Kromm -- 14 ´To See Is to Know:´ Visual Knowledge at the International Expositions / Amy F. Ogata -- 15 Changing Museum Spaces: From the Prado to the Guggenheim Bilbao / Susan Benforado Bakewell -- 16 Design for Display Culture: Domestic Engineering to Design Research / Michael J. Golec -- Part 5 Conquest, Colonialism, and Globalization -- 17 Orientalism and Its Visual Regimes: Lovis Corinth and Imperialism in the Art of the Kaiserreich / Matthew Potter -- 18 Marketing the Slave Trade: Slavery, Photography, and Emancipation: Time and Freedom in ´The Life of the Picture´ / Marcus Wood -- 19 Cultures of Confiscation: The Collection, Appropriation, and Destruction of South Asian Art / Kimberly Masteller -- 20 Trading Cultures: The Boundary Issues of Globalization Nada Shabout -- Part 6 Image and Reality -- 21 Multiples and Reproductions: Prints and Photographs in Nineteenth-Century England-Visual Communities, Cultures, and Class / Joy Sperling -- 22 Inventing the Mise-en-Scène: German Expressionism and the Silent Film Set / Jane Kromm -- 23 The Reality of the Abstract Image: Rethinking Spirituality in Abstraction / Sarah Warren -- Part 7 Media and Visual Technologies -- 24 Now You See It: Disinformation and Disorientation on the Internet / Brenda DeMartini-Squires -- 25 Carnival Mirrors: The Hermetic World of the Music Video / M. Kathryn Shields -- 26 Digital Self-Fashioning in Cyberspace: The New Digital Self-Portrait / Matt Ferranto -- 27 Feats of Simulation and the World of Video Games: Art, Cinema, and Interactivity / Martin A. Danahay -- 28 What You See Is What You Get, or Reality Is What You Take from It / Chris Kaczmarek
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Existencias
Tipo de ítem Biblioteca actual Colección Signatura topográfica Estado Notas Fecha de vencimiento Código de barras Reserva de ítems
Reserva Libro Biblioteca Central Reserva Colección General 700.103 H673 2010 (Navegar estantería(Abre debajo)) Disponible GEN 33409002826992
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Incluye bibliografía (p. [389]-397).

Part 4 Acquisition, Display, and Desire -- 13 To the Arcade: The World of the Shop and the Store / Jane Kromm -- 14 ´To See Is to Know:´ Visual Knowledge at the International Expositions / Amy F. Ogata -- 15 Changing Museum Spaces: From the Prado to the Guggenheim Bilbao / Susan Benforado Bakewell -- 16 Design for Display Culture: Domestic Engineering to Design Research / Michael J. Golec -- Part 5 Conquest, Colonialism, and Globalization -- 17 Orientalism and Its Visual Regimes: Lovis Corinth and Imperialism in the Art of the Kaiserreich / Matthew Potter -- 18 Marketing the Slave Trade: Slavery, Photography, and Emancipation: Time and Freedom in ´The Life of the Picture´ / Marcus Wood -- 19 Cultures of Confiscation: The Collection, Appropriation, and Destruction of South Asian Art / Kimberly Masteller -- 20 Trading Cultures: The Boundary Issues of Globalization Nada Shabout -- Part 6 Image and Reality -- 21 Multiples and Reproductions: Prints and Photographs in Nineteenth-Century England-Visual Communities, Cultures, and Class / Joy Sperling -- 22 Inventing the Mise-en-Scène: German Expressionism and the Silent Film Set / Jane Kromm -- 23 The Reality of the Abstract Image: Rethinking Spirituality in Abstraction / Sarah Warren -- Part 7 Media and Visual Technologies -- 24 Now You See It: Disinformation and Disorientation on the Internet / Brenda DeMartini-Squires -- 25 Carnival Mirrors: The Hermetic World of the Music Video / M. Kathryn Shields -- 26 Digital Self-Fashioning in Cyberspace: The New Digital Self-Portrait / Matt Ferranto -- 27 Feats of Simulation and the World of Video Games: Art, Cinema, and Interactivity / Martin A. Danahay -- 28 What You See Is What You Get, or Reality Is What You Take from It / Chris Kaczmarek

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