Game engine architecture / Jason Gregory.
Tipo de material: TextoEditor: Boca Raton : CRC Press, 2014Edición: Second editionDescripción: xxvi, 1014 páginas [6] hojas de láminas : ilustraciones color ; 24 cmTipo de contenido:- texto
- no mediado
- volumen
- 9781466560017
- 794.81536 G822g 2014
Tipo de ítem | Biblioteca actual | Colección | Signatura topográfica | Estado | Notas | Fecha de vencimiento | Código de barras | Reserva de ítems | |
---|---|---|---|---|---|---|---|---|---|
Reserva Libro | Biblioteca Central | Reserva Colección General | 794.81536 G822g 2014 (Navegar estantería(Abre debajo)) | Disponible | GEN | 33409002888604 |
Total de reservas: 0
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794.81526 D922p 2014 Production pipeline fundamentals for film and game / | 794.81526 L477L 2016 Learning Unreal Engine game development : a step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4 / | 794.81536 G192 2014 Game AI pro : collected wisdom of game AI professionals / | 794.81536 G822g 2014 Game engine architecture / | 794.81536 K55z 2011 ZBrush studio projects : realistic game characters / | 794.81536 S322a 2010 The art of game design : a book of lenses / | 794.81536 S684d 2012 Drawing Basics and Video Game Art : Classic to Cutting-Edge Art Techniques for Winning Game Design / |
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´A 2010 CHOICE outstanding academic title, this updated book covers the theory and practice of game engine software development. It explains practical concepts and techniques used by real game studios, such as Electronic Arts and Naughty Dog. Suitable for both beginners and seasoned engineers, the text includes all the required mathematical background. Examples are grounded in specific technologies, but the discussions extend beyond any particular engine or API. This edition adds new material, including a chapter on audio´ -- Provided by publisher.
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