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Game engine architecture / Jason Gregory.

Por: Tipo de material: TextoTextoEditor: Boca Raton : CRC Press, 2014Edición: Second editionDescripción: xxvi, 1014 páginas [6] hojas de láminas : ilustraciones color ; 24 cmTipo de contenido:
  • texto
Tipo de medio:
  • no mediado
Tipo de soporte:
  • volumen
ISBN:
  • 9781466560017
Tema(s): Clasificación CDD:
  • 794.81536 G822g 2014
Resumen: ´A 2010 CHOICE outstanding academic title, this updated book covers the theory and practice of game engine software development. It explains practical concepts and techniques used by real game studios, such as Electronic Arts and Naughty Dog. Suitable for both beginners and seasoned engineers, the text includes all the required mathematical background. Examples are grounded in specific technologies, but the discussions extend beyond any particular engine or API. This edition adds new material, including a chapter on audio´ -- Provided by publisher.
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´A 2010 CHOICE outstanding academic title, this updated book covers the theory and practice of game engine software development. It explains practical concepts and techniques used by real game studios, such as Electronic Arts and Naughty Dog. Suitable for both beginners and seasoned engineers, the text includes all the required mathematical background. Examples are grounded in specific technologies, but the discussions extend beyond any particular engine or API. This edition adds new material, including a chapter on audio´ -- Provided by publisher.

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