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The multiplayer classroom : designing coursework as a game / Lee Sheldon.

Por: Tipo de material: TextoTextoEditor: Austrailia ; Boston, Mass. : Course Technology/Cengage Learning, c2012Descripción: xx, 284 páginas : ilustraciones, mapas ; 24 cmTipo de contenido:
  • texto
Tipo de medio:
  • no mediado
Tipo de soporte:
  • volumen
ISBN:
  • 1435458443
  • 9781435458444
Tema(s): Clasificación CDD:
  • 371.3 S544m 2012
Contenidos:
Section 1. Introduction ; ´Good morning. You all have an F´ ; Games in the classroom -- Section 2. Multiplayer classrooms ; Theory and practice of game design syllabi ; Theory and practice of game design class ; Case history 1, Marked Tree High School ; Multiplayer game design syllabi ; Multiplayer game design class ; Case history 2, University of Arizona South : teaching with technology ; Introduction to game design syllabus ; Introduction to game design class ; Case history 3, Louisiana State University : introduction to the study of education ; Designing interactive characters syllabus ; Designing interactive characters class ; Case history 4, Valencia Community College : United States history to 1877 -- Section 3. Game design and development ; Identifying learning objectives and student needs ; Case history 5, Robert Louis Stevenson Middle School : general math ; Student demographics ; Case history 6, Texas Tech University : history of higher education in the United States ; How games are designed ; Case history 7, Ohio Valley College of Technology : introduction to keyboarding & business writing, introduction to computers ; Production -- Section 4. After the launch ; Playing the game ; Case history 8, Waunakee Community High School : computer science classes -- Section 5. After this book ; Designing the future ; Resources.
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Tipo de ítem Biblioteca actual Colección Signatura topográfica Estado Notas Fecha de vencimiento Código de barras Reserva de ítems
Reserva Libro Biblioteca Central Reserva Colección General 371.3 S544m 2012 (Navegar estantería(Abre debajo)) Disponible GEN 33409002767626
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Section 1. Introduction ; ´Good morning. You all have an F´ ; Games in the classroom -- Section 2. Multiplayer classrooms ; Theory and practice of game design syllabi ; Theory and practice of game design class ; Case history 1, Marked Tree High School ; Multiplayer game design syllabi ; Multiplayer game design class ; Case history 2, University of Arizona South : teaching with technology ; Introduction to game design syllabus ; Introduction to game design class ; Case history 3, Louisiana State University : introduction to the study of education ; Designing interactive characters syllabus ; Designing interactive characters class ; Case history 4, Valencia Community College : United States history to 1877 -- Section 3. Game design and development ; Identifying learning objectives and student needs ; Case history 5, Robert Louis Stevenson Middle School : general math ; Student demographics ; Case history 6, Texas Tech University : history of higher education in the United States ; How games are designed ; Case history 7, Ohio Valley College of Technology : introduction to keyboarding & business writing, introduction to computers ; Production -- Section 4. After the launch ; Playing the game ; Case history 8, Waunakee Community High School : computer science classes -- Section 5. After this book ; Designing the future ; Resources.

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