3D art essentials : the fundamentals of 3D modeling, texturing, and animation / Ami Chopine.
Tipo de material: TextoEditor: Amsterdam ; Boston : Elsevier/Focal Press, 2011Descripción: xiii, 274 páginas : ilustraciones ; 24 cmTipo de contenido:- texto
- no mediado
- volumen
- 0240814711
- 9780240814711
- 006.696 C549t 2011
Contenidos:
A history of computer graphics and special effects -- Getting started and getting finished -- Polygons : how 2D becomes 3D -- NURBS : the spliny truth -- Subdivision surfaces : the marriage of polygons and NURBS -- Deforming : it´s a good thing -- Rigging -- Animation : it´s alive! -- Dynamics : let´s get physical -- How the pixel gets its color -- More than just color -- Light effects -- Lighting the way -- Working the camera -- Environments -- Rendering -- Procedures and graphs -- Scripting -- What tools to use -- Making a career out of 3D.
Tipo de ítem | Biblioteca actual | Colección | Signatura topográfica | Copia número | Estado | Notas | Fecha de vencimiento | Código de barras | Reserva de ítems | |
---|---|---|---|---|---|---|---|---|---|---|
Reserva Libro | Biblioteca Central | Reserva Colección General | 006.696 C549t 2011 (Navegar estantería(Abre debajo)) | Disponible | GEN | 33409002759243 | ||||
Libro | Biblioteca Central | Colección General | 006.696 C549t 2011 (Navegar estantería(Abre debajo)) | c. 2 | Disponible | GEN | 33409002900177 |
Total de reservas: 0
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006.696 B367ta 2012 3d animation essentials / | 006.696 B634c 2012 The complete guide to Blender graphics : computer modeling and animation / | 006.696 B634c 2015 The complete guide to Blender graphics : computer modeling and animation / | 006.696 C549t 2011 3D art essentials : the fundamentals of 3D modeling, texturing, and animation / | 006.696 D427i 2011 Introducing Autodesk Maya 2012 / | 006.696 D427i 2013 Introducing Autodesk Maya 2014 / | 006.696 D427i 2014 Introducing Autodesk Maya 2015 / |
´Geek At Play Studio´--Cover.
Incluye bibliografía (p. 261-262).
A history of computer graphics and special effects -- Getting started and getting finished -- Polygons : how 2D becomes 3D -- NURBS : the spliny truth -- Subdivision surfaces : the marriage of polygons and NURBS -- Deforming : it´s a good thing -- Rigging -- Animation : it´s alive! -- Dynamics : let´s get physical -- How the pixel gets its color -- More than just color -- Light effects -- Lighting the way -- Working the camera -- Environments -- Rendering -- Procedures and graphs -- Scripting -- What tools to use -- Making a career out of 3D.
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