000 | 04100cam a2200733 i 4500 | ||
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001 | ocn980874994 | ||
003 | OCoLC | ||
005 | 20250508121426.0 | ||
006 | m o d | ||
007 | cr cnu|||unuuu | ||
008 | 170403s2017 sz ob 001 0 eng d | ||
040 |
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_a9783319530888 _q(libro electrónico) |
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020 |
_a3319530887 _q(libro electrónico) |
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020 |
_z9783319530871 _q(print) |
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020 | _z3319530879 | ||
024 | 7 |
_a10.1007/978-3-319-53088-8 _2doi |
|
024 | 8 | _a10.1007/978-3-319-53 | |
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_a(OCoLC)980874994 _z(OCoLC)981645798 _z(OCoLC)981846560 _z(OCoLC)984855539 _z(OCoLC)1005790139 _z(OCoLC)1011950663 _z(OCoLC)1048100669 _z(OCoLC)1058607670 _z(OCoLC)1066467929 _z(OCoLC)1066494314 _z(OCoLC)1088954551 _z(OCoLC)1097146765 _z(OCoLC)1105173692 |
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037 |
_acom.springer.onix.9783319530888 _bSpringer Nature |
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049 | _aUN@A | ||
245 | 0 | 0 |
_aGame dynamics : _bbest practices in procedural and dynamic game content generation / _cOliver Korn, Newton Lee, editors. |
264 | 1 |
_aCham, Switzerland : _bSpringer, _c2017. |
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300 | _a1 recurso en línea : | ||
336 |
_atexto _b txt _2 rdacontent |
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337 |
_acomputadora _b c _2 rdamedia |
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338 |
_arecurso en línea _b cr _2 rdacarrier |
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347 |
_atext file _bPDF _2rda |
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504 | _aIncludes bibliographical references at the end of each chapters and index. | ||
650 | 0 |
_aVideo games _xDesign. |
|
650 | 0 |
_aVideo games _xProgramming. |
|
650 | 6 |
_aJeux vid{acute}eo _xConception. _0(CaQQLa)000268243 |
|
650 | 6 |
_aJeux vid{acute}eo _xProgrammation. _0(CaQQLa)201-0346095 |
|
650 | 7 |
_aArtificial intelligence. _2bicssc |
|
650 | 7 |
_aHumanities. _2bicssc |
|
650 | 7 |
_aUser interface design & usability. _2bicssc |
|
650 | 7 |
_aCOMPUTERS _xProgramming _xGames. _2bisacsh |
|
650 | 7 |
_aGAMES & ACTIVITIES _xVideo & Electronic. _2bisacsh |
|
650 | 7 |
_aVideo games _xDesign _2fast _0(OCoLC)fst01166425 |
|
700 | 1 |
_aKorn, Oliver, _eeditor. |
|
700 | 1 |
_aLee, Newton, _eeditor. |
|
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