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020 _a9783319530888
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020 _a3319530887
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020 _z9783319530871
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020 _z3319530879
024 7 _a10.1007/978-3-319-53088-8
_2doi
024 8 _a10.1007/978-3-319-53
029 1 _aAU@
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035 _a(OCoLC)980874994
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037 _acom.springer.onix.9783319530888
_bSpringer Nature
049 _aUN@A
245 0 0 _aGame dynamics :
_bbest practices in procedural and dynamic game content generation /
_cOliver Korn, Newton Lee, editors.
264 1 _aCham, Switzerland :
_bSpringer,
_c2017.
300 _a1 recurso en línea :
336 _atexto
_b txt
_2 rdacontent
337 _acomputadora
_b c
_2 rdamedia
338 _arecurso en línea
_b cr
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347 _atext file
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504 _aIncludes bibliographical references at the end of each chapters and index.
650 0 _aVideo games
_xDesign.
650 0 _aVideo games
_xProgramming.
650 6 _aJeux vid{acute}eo
_xConception.
_0(CaQQLa)000268243
650 6 _aJeux vid{acute}eo
_xProgrammation.
_0(CaQQLa)201-0346095
650 7 _aArtificial intelligence.
_2bicssc
650 7 _aHumanities.
_2bicssc
650 7 _aUser interface design & usability.
_2bicssc
650 7 _aCOMPUTERS
_xProgramming
_xGames.
_2bisacsh
650 7 _aGAMES & ACTIVITIES
_xVideo & Electronic.
_2bisacsh
650 7 _aVideo games
_xDesign
_2fast
_0(OCoLC)fst01166425
700 1 _aKorn, Oliver,
_eeditor.
700 1 _aLee, Newton,
_eeditor.
856 4 0 _3EBSCOhost
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856 4 0 _3OhioLINK
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856 4 0 _3ProQuest Ebook Central
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856 4 0 _3Scholars Portal
_uhttp://books.scholarsportal.info/viewdoc.html?id=/ebooks/ebooks3/springer/2017-08-17/4/9783319530888
856 4 0 _3SpringerLink
_uhttps://doi.org/10.1007/978-3-319-53088-8
856 4 0 _3SpringerLink
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856 4 0 _3SpringerLink
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856 4 0 _3cloudLibrary
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856 4 2 _3Front cover, high quality
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