000 | 01794nam^a2200349^a^4500 | ||
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001 | UDM01000149210 | ||
003 | UDM | ||
005 | 20210531140544.0 | ||
008 | 131114s2014^^^^flu^^^^^^b^^^^001^0^eng^^ | ||
020 |
_a9781466560017 _q(hardback) |
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082 | 0 | 4 |
_a794.81536 _bG822g 2014 |
100 | 1 |
_9215017 _aGregory, Jason, _d1970-, _eautor |
|
245 | 1 | 0 |
_aGame engine architecture / _cJason Gregory. |
250 | _aSecond edition. | ||
264 | 3 | 1 |
_aBoca Raton : _bCRC Press, _c2014. |
300 |
_axxvi, 1014 páginas [6] hojas de láminas : _bilustraciones color ; _c24 cm. |
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336 |
_atexto _btxt _2rdacontent |
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337 |
_ano mediado _bn _2rdamedia |
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338 |
_avolumen _bnc _2rdacarrier |
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504 | _aIncluye referencias bibliográficas e índice. | ||
520 | 3 |
_a´A 2010 CHOICE outstanding academic title, this updated book covers the theory and practice of game engine software development. It explains practical concepts and techniques used by real game studios, such as Electronic Arts and Naughty Dog. Suitable for both beginners and seasoned engineers, the text includes all the required mathematical background. Examples are grounded in specific technologies, but the discussions extend beyond any particular engine or API. This edition adds new material, including a chapter on audio´ -- _cProvided by publisher. |
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650 | 1 | 4 |
_9302875 _aArquitectura de redes de computadores |
650 | 1 | 4 |
_988305 _aJuegos con computador _xProgramación. |
650 | 1 | 0 |
_aJuegos con computador _xDiseño. _9332058 |
942 |
_2ddc _cGEN |
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991 |
_aMaestría en Arte y Diseño de videojuegos _bJessica Elizabeth Ochoa Zamarripa _cPR18 _dSEP |
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997 |
_aMIBARRA _b00 _c20141202 _lUDM01 _h2009 |
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998 |
_aMIRACHETA _b40 _c20180524 _lUDM01 _h1236 |
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999 |
_c136882 _d136882 |
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900 | _aANI | ||
900 | _aTC |