000 01794nam^a2200349^a^4500
001 UDM01000149210
003 UDM
005 20210531140544.0
008 131114s2014^^^^flu^^^^^^b^^^^001^0^eng^^
020 _a9781466560017
_q(hardback)
082 0 4 _a794.81536
_bG822g 2014
100 1 _9215017
_aGregory, Jason,
_d1970-,
_eautor
245 1 0 _aGame engine architecture /
_cJason Gregory.
250 _aSecond edition.
264 3 1 _aBoca Raton :
_bCRC Press,
_c2014.
300 _axxvi, 1014 páginas [6] hojas de láminas :
_bilustraciones color ;
_c24 cm.
336 _atexto
_btxt
_2rdacontent
337 _ano mediado
_bn
_2rdamedia
338 _avolumen
_bnc
_2rdacarrier
504 _aIncluye referencias bibliográficas e índice.
520 3 _a´A 2010 CHOICE outstanding academic title, this updated book covers the theory and practice of game engine software development. It explains practical concepts and techniques used by real game studios, such as Electronic Arts and Naughty Dog. Suitable for both beginners and seasoned engineers, the text includes all the required mathematical background. Examples are grounded in specific technologies, but the discussions extend beyond any particular engine or API. This edition adds new material, including a chapter on audio´ --
_cProvided by publisher.
650 1 4 _9302875
_aArquitectura de redes de computadores
650 1 4 _988305
_aJuegos con computador
_xProgramación.
650 1 0 _aJuegos con computador
_xDiseño.
_9332058
942 _2ddc
_cGEN
991 _aMaestría en Arte y Diseño de videojuegos
_bJessica Elizabeth Ochoa Zamarripa
_cPR18
_dSEP
997 _aMIBARRA
_b00
_c20141202
_lUDM01
_h2009
998 _aMIRACHETA
_b40
_c20180524
_lUDM01
_h1236
999 _c136882
_d136882
900 _aANI
900 _aTC