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_aUKMGB _beng _erda _cUKMGB _dOCLCO _dYDXCP _dYBM _dOSU _dUN@ |
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082 | 0 | 4 |
_a006.693 _bB619d 2014 |
100 | 1 |
_9176109 _aBirn, Jeremy, _eautor |
|
245 | 1 | 0 |
_aDigital lighting and rendering / _cJeremy Birn. |
250 | _a3rd ed. | ||
264 | 3 | 1 |
_aBerkeley, California : _bNew Riders, _c2014. |
300 |
_aix, 453 páginas : _bilustraciones |
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336 |
_atexto _btxt _2rdacontent |
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337 |
_ano mediado _bn _2rdamedia |
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338 |
_avolumen _bnc _2rdacarrier |
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505 | 0 | _aFundamentals of lighting design -- Lighting basics and good practices -- Shadows and occlusion -- Lighting environments and architecture -- Lighting creatures, characters, and animation -- Cameras and exposure -- Composition and staging -- The art and science of color -- Shaders and rendering algorithms -- Designing and assigning textures -- Rendering in layers and passes for compositing -- Production pipelines and professional practices -- Getting a job in 3D graphics. | |
650 | 1 | 4 |
_94320 _aGráficos por computador. |
650 | 1 | 4 |
_9328629 _aIluminación escénica. _xSimulación por computadores. |
650 | 1 | 4 |
_9351392 _aSistemas de representación tridimensional |
942 |
_2ddc _cGEN |
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991 |
_aAYED _aGarza Villanueva, Alejandro David. |
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991 |
_aBC LI2030 _aPR15 |
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