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001 | UDM01000146384 | ||
003 | UDM | ||
005 | 20210531135734.0 | ||
008 | 130911s2010^^^^ne^a^^^^^^^^^^001^0^eng^^ | ||
020 |
_a0240814304 _q(pbk.) |
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_aDLC _beng _cDLC _dYDX _dBTCTA _dYDXCP _dBWX _dCDX _dEINCP _dBDX _dUN@ |
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082 | 0 | 4 |
_a006.696 _bH586b 2010 |
100 | 1 |
_9221038 _aHess, Roland, _d1970- , _eautor |
|
245 | 1 | 0 |
_aBlender foundations : _bthe essential guide to learning Blender 2.6 / _cRoland Hess. |
264 | 3 | 1 |
_aAmsterdam ; _bBoston : _bFocal Press/Elsevier, _cc2010. |
300 |
_axii, 404 páginas : _bilustraciones (principalmente a color) ; _c24 cm. |
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336 |
_atexto _btxt _2rdacontent |
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337 |
_ano mediado _bn _2rdamedia |
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338 |
_avolumen _bnc _2rdacarrier |
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504 | _aIncludes index. | ||
505 | 0 | _aAn introduction to 3D : recreating the world inside your computer, or not -- Understanding Blender´s interface -- Object and animation basics -- Modeling : a million to one -- Lighting : the easiest thing that´s tough -- Character creation -- Surfacing -- Sculpting -- Rigging : digital orthopedia -- Shapes and morphing -- Character animation : the fun part -- Rendering : faster, processor! -- Environmental animation -- Video compilation and final output. | |
630 | 0 | 4 |
_9356417 _aBlender (Archivo de computador). |
650 | 1 | 4 |
_969718 _aAnimación por computador. |
650 | 1 | 4 |
_94320 _aGráficos por computador. |
650 | 1 | 4 |
_9351392 _aSistemas de representación tridimensional. |
942 |
_2ddc _cGEN |
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991 |
_aC0 _bUN@ |
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991 |
_aFYA _aOT13 _aGonzález Flores, Héctor Antonio. |
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997 |
_aHZ _b00 _c20140722 _lUDM01 _h1029 |
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998 |
_aBATCH _b00 _c20140911 _lUDM01 _h0536 |
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999 |
_c134118 _d134118 |
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900 | _aANI | ||
900 | _aDSÑ | ||
900 | _aDTM | ||
900 | _aAYN | ||
900 | _aTC |