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_a0240817680 _q(pbk.) |
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082 | 0 | 4 |
_a794.81526 _bG853r 2012 |
100 | 1 |
_9215171 _aGriffith, Christopher, _d1979- , _eautor |
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245 | 1 | 0 |
_aReal-world Flash game development : _bhow to follow best practices and keep your sanity / _cChristopher Griffith. |
250 | _a2nd ed. | ||
264 | 3 | 1 |
_aAmsterdam ; _aBoston : _bFocal Press, _cc2012. |
300 |
_axiii, 418 páginas : _bilustraciones ; _c25 cm. |
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336 |
_atexto _btxt _2rdacontent |
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337 |
_ano mediado _bn _2rdamedia |
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338 |
_avolumen _bnc _2rdacarrier |
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505 | 0 | _aComputer science isn´t for everyone -- The best tool for the job -- A plan is worth a thousand aspirin -- //Comments FTW! -- The least you can do versus an architect´s approach -- Managing your assets and working with graphics -- Make it move- ActionScript animation -- Turn it up to 11 : working with audio -- Put the view back in ´video game´ -- XML and dynamic content -- Four-letter word: M-A-T-H -- Don´t hit me : collision detection techniques -- MixUp- a simple engine -- Bringing it all together : a platformer -- Marble runner : our first mobile game -- Air hockey : a multitouch multiplayer tablet game. | |
650 | 1 | 4 |
_969718 _aAnimación por computador. |
650 | 1 | 4 |
_988305 _aJuegos con computador _xProgramación. |
650 | 1 | 4 |
_999805 _aMacromedia Flash (Programa para computador). |
942 |
_2ddc _cGEN |
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_aC0 _bUN@ |
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_aDDS _aPR12 _a000017279, Jiménez Fernández, María del Consuelo |
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_aHZ _b00 _c20140722 _lUDM01 _h1028 |
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