000 01927cam^a2200373^a^4500
001 UDM01000141614
003 UDM
005 20210531134306.0
008 120511s2012^^^^ne^a^^^^^^^^^^001^0^eng^^
020 _a0240817680
_q(pbk.)
020 _a9780240817682
_q(pbk.)
040 _aDLC
_cDLC
_dYDX
_dYDXCP
_dVP@
_dCDX
_dYBM
_dKMS
_dUN@
082 0 4 _a794.81526
_bG853r 2012
100 1 _9215171
_aGriffith, Christopher,
_d1979- ,
_eautor
245 1 0 _aReal-world Flash game development :
_bhow to follow best practices and keep your sanity /
_cChristopher Griffith.
250 _a2nd ed.
264 3 1 _aAmsterdam ;
_aBoston :
_bFocal Press,
_cc2012.
300 _axiii, 418 páginas :
_bilustraciones ;
_c25 cm.
336 _atexto
_btxt
_2rdacontent
337 _ano mediado
_bn
_2rdamedia
338 _avolumen
_bnc
_2rdacarrier
505 0 _aComputer science isn´t for everyone -- The best tool for the job -- A plan is worth a thousand aspirin -- //Comments FTW! -- The least you can do versus an architect´s approach -- Managing your assets and working with graphics -- Make it move- ActionScript animation -- Turn it up to 11 : working with audio -- Put the view back in ´video game´ -- XML and dynamic content -- Four-letter word: M-A-T-H -- Don´t hit me : collision detection techniques -- MixUp- a simple engine -- Bringing it all together : a platformer -- Marble runner : our first mobile game -- Air hockey : a multitouch multiplayer tablet game.
650 1 4 _969718
_aAnimación por computador.
650 1 4 _988305
_aJuegos con computador
_xProgramación.
650 1 4 _999805
_aMacromedia Flash (Programa para computador).
942 _2ddc
_cGEN
991 _aC0
_bUN@
991 _aDDS
_aPR12
_a000017279, Jiménez Fernández, María del Consuelo
997 _aHZ
_b00
_c20140722
_lUDM01
_h1028
998 _aBATCH
_b00
_c20140911
_lUDM01
_h0533
999 _c129425
_d129425
900 _aANI
900 _aTC