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003 UDM
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008 120302s2010^^^^maua^^^^^b^^^^001^0^eng^^
020 _a0262013371
_q(hardcover : alk. paper)
020 _a9780262013376
_q(hardcover : alk. paper)
040 _aDLC
_cDLC
_dC#P
_dYBM
_dCDX
_dUKM
_dBTCTA
_dYDXCP
_dSINLB
_dMIX
_dUN@
082 0 4 _a794.8
_bJ96c 2010
100 1 _9227426
_aJuul, Jesper,
_d1970- ,
_eautor
245 1 2 _aA casual revolution :
_breinventing video games and their players /
_cJesper Juul.
264 3 1 _aCambridge, MA :
_bMIT Press,
_cc2010.
300 _avii, 252 páginas :
_bilustraciones ;
_c24 cm.
336 _atexto
_btxt
_2rdacontent
337 _ano mediado
_bn
_2rdamedia
338 _avolumen
_bnc
_2rdacarrier
504 _aIncluye bibliografía (p. [233]-245).
505 0 _aA casual revolution -- What is casual? -- All the games you played before -- Innovations and clones: the gradual evolution of downloadable casual games -- Return to player space: the success of mimetic interface games -- Social meaning and social goals -- Casual play in a hardcore game -- Players, developers, and the future of video games.
650 1 0 _aJuegos de video
_xAspectos psicológicos.
_9332086
942 _2ddc
_cGEN
991 _aART
_aPR12
_a000037905, Chiappini Ridolfi, Antonia
991 _aC0
_bUN@
997 _aHZ
_b00
_c20140722
_lUDM01
_h1028
998 _aBATCH-UPD
_b00
_c20150424
_lUDM01
_h0728
999 _c128490
_d128490
900 _aANI
900 _aTC