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_a0262013371 _q(hardcover : alk. paper) |
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_a9780262013376 _q(hardcover : alk. paper) |
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_a794.8 _bJ96c 2010 |
100 | 1 |
_9227426 _aJuul, Jesper, _d1970- , _eautor |
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245 | 1 | 2 |
_aA casual revolution : _breinventing video games and their players / _cJesper Juul. |
264 | 3 | 1 |
_aCambridge, MA : _bMIT Press, _cc2010. |
300 |
_avii, 252 páginas : _bilustraciones ; _c24 cm. |
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336 |
_atexto _btxt _2rdacontent |
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337 |
_ano mediado _bn _2rdamedia |
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338 |
_avolumen _bnc _2rdacarrier |
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504 | _aIncluye bibliografía (p. [233]-245). | ||
505 | 0 | _aA casual revolution -- What is casual? -- All the games you played before -- Innovations and clones: the gradual evolution of downloadable casual games -- Return to player space: the success of mimetic interface games -- Social meaning and social goals -- Casual play in a hardcore game -- Players, developers, and the future of video games. | |
650 | 1 | 0 |
_aJuegos de video _xAspectos psicológicos. _9332086 |
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_2ddc _cGEN |
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991 |
_aART _aPR12 _a000037905, Chiappini Ridolfi, Antonia |
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