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_cDLC
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082 0 4 _a005.133
_bN716i 2008
100 1 _9253447
_aNiño, Jaime,
_eautor
245 1 3 _aAn introduction to programming and object-oriented design using Java /
_cJaime Niño, Frederick A. Hosch.
250 _a3rd ed.
264 3 1 _aHoboken, NJ :
_bJ. Wiley,
_cc2008.
300 _axxix, 1009 páginas :
_bilustraciones
336 _atexto
_btxt
_2rdacontent
337 _ano mediado
_bn
_2rdamedia
338 _avolumen
_bnc
_2rdacarrier
504 _aIncluye bibliografía.
505 0 _aIntroduction to object-oriented software design -- Chapter 1. Data abstraction: introductory concepts -- Chapter 2. Defining a simple class -- Chapter 3. Designing interacting classes -- Chapter 4. Conditions -- Chapter 5. Programming by contract -- Chapter 6. Testing -- Chapter 7. Building a text-based user interface -- Chapter 8. The software life cycle: building a complete system -- Chapter 9. Specifying clients: interfaces -- Chapter 10. Class extension and inheritance -- Chapter 11. Modeling with abstraction -- Chapter 12. Lists -- Chapter 13. Arrays -- Chapter 14. Sorting and searching -- Chapter 15. Failures and exceptions -- Chapter 16. Stream i/o -- Chapter 17. Building a graphical user interface -- Chapter 18. Integrating user interface and model: the Model-View-Controller pattern -- Chapter 19. Recursion -- Chapter 20. Generic structures -- Chapter 21. Implementing lists: linked implementations -- Chapter 22. Iterators -- Supplement a: Systems and software -- Supplement b: Programming errors -- Supplement c: Applets -- Supplement d: Enumerations types: the rest of the story -- Appendix i. Compiling, executing, and documenting -- Appendix ii. DrJava -- Appendix iii. Controls and basic Latin: the first 128 Unicode characters -- glossary -- references -- index.
650 1 4 _967759
_aJava (Lenguaje de programación de computadores).
650 1 4 _964335
_aProgramación orientada a objetos (Computadores).
700 1 _9222871
_aHosch, Frederick A.
_eautor
942 _2ddc
_cGEN
991 _aC0
_bUN@
991 _aSDI
997 _aHZ
_b00
_c20140722
_lUDM01
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999 _c127475
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900 _aDSÑ
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