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082 | 0 | 4 |
_a794.8 _bT445 2009 |
245 | 1 | 0 |
_aThird person : _bauthoring and exploring vast narratives / _cedited by Pat Harrigan and Noah Wardrip-Fruin. |
264 | 3 | 1 |
_aCambridge, MA : _bMIT Press, _cc2009. |
300 |
_axi, 477 páginas : _bilustraciones |
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336 |
_atexto _btxt _2rdacontent |
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337 |
_ano mediado _bn _2rdamedia |
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338 |
_avolumen _bnc _2rdacarrier |
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504 | _aIncluye bibliografía. | ||
505 | 0 | _aAll in the game : the wire, serial storytelling and procedural logic / Jason Mittell. | |
505 | 0 | _aManaging multiplicity in superhero comics : an interview with Henry Jenkins / Sam Ford and Henry Jenkins -- Lost and long-term television narrative / David Lavery -- Reconnoitering the rim : thoughts on Deadwood, and third seasons / Sean O´Sullivan -- Absent epic, implied story arcs, and variation on a narrative theme : Doctor Who (2005- ) as cult/mainstream television / Matt Hills -- Vaster than empire(s), and more slow : the politics and economics of embodiment in Doctor Who / Anne Cranny-Francis and John Tulloch -- War stories : board wargames and (vast) procedural narratives / Matthew Kirschenbaum -- Epic spatialities : the production of space in final fantasy games / William H. Huber -- Arachne challenges minerva : the spinning out of long narrative in World of Warcraft and Buffy the vampire slayer / Tanya Krzywinska -- Competing narratives in virtual worlds / Ren Reynolds -- Warcraft adventures : texts, replay and machinima in a game-based storyworld / Henry Lowood --^ | |
505 | 0 | _aSpaces between : traveling through bleeds, apertures, and wormholes inside the database novel / Norman M. Klein -- Where stones can speak : dramatic encounters in interactive 3-D virtual reality / Tamiko Thiel -- Moving in place : the question of distributed social cinema / Adriene Jenik and Sarah Lewison -- Breeze Avenue working paper / Richard Grossman -- The long arm of Fantômas / David Kalat -- With strange aeons : H.P. Lovecraft´s Cthulhu mythos as one vast narrative / Robert M. Price -- Deep is the well of the past, should we not call it bottomless? : Thomas Mann´s Joseph and his brothers / William E. McDonald -- Henry Darger´s search for the Grail in the guise of a celestial child / Michael Bonesteel -- Miss Fury and the very personal universe of June Tarpe Mills / Trina Robbins -- Black Lightning´s story / Stanford Carpenter -- See the strings : watchmen and the under-language of media / Stuart Moulthrop --^ | |
505 | 0 | _aTruths universally acknowledged : how the ´rules´ of Doctor Who affect the writing / Lance Parkin -- In what universe? / Walter Jon Williams -- Two interviews about Doctor Who / Paul Cornell and Kate Orman -- On writing Cerebus / Dave Sim -- The archdiocese of narrative / Rafael Alvarez -- Intellectual property development in the adventure games industry : a practitioner´s view / Robin D. Laws -- Multicampaign setting design for role-playing games / Kenneth Hite -- World without end : the Delta Green open campaign setting / A. Scott Glancy -- La vie d´Arthur, conflict and cooperation in the great Pendragon campaign / Greg Stafford -- The game master and the role-playing game campaign / Monte Cook -- Alice and Dorothy play together / Richard A. Bartle -- My story never ends / Ken Rolston -- Storytelling in a multiplayer environment / Matthew P. Miller -- A brief history of Spore / Chaim Gingold --^ | |
650 | 1 | 4 |
_9332095 _aJuegos electrónicos. |
650 | 1 | 4 |
_92029 _aMedios de comunicación de masas. |
700 | 1 |
_9218487 _aHarrigan, Pat. _eautor |
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700 | 1 |
_9294078 _aWardrip-Fruin, Noah. _eautor |
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856 |
_a_ _yTabla de contenido _uhttp://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&doc_number=018900242&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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_a_ _yTabla de contenido _uhttp://catdir.loc.gov/catdir/toc/ecip0822/2008029409.html |
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