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020 _a0125320000
_q(hbk.)
020 _a9780125320009
_q(hbk.)
040 _aUKM
_cUKM
_dBTCTA
_dBAKER
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082 0 4 _a006.696
_bP228c 2008
100 1 _9257608
_aParent, Rick,
_eautor
245 1 0 _aComputer animation :
_balgorithms and techniques /
_cRick Parent.
250 _a2nd ed.
264 3 1 _aSan Francisco, Calif. :
_bMorgan Kaufmann ;
_aOxford :
_bElsevier Science [distributor],
_c2008.
300 _axxii, 593 páginas, [8] páginas de láminas :
_bilustraciones
336 _atexto
_btxt
_2rdacontent
337 _ano mediado
_bn
_2rdamedia
338 _avolumen
_bnc
_2rdacarrier
504 _aIncluye bibliografía.
505 0 _a1. Introduction : Perception ; The heritage of animation ; Animation production ; Computer animation production ; A brief history of computer animation -- 2. Technical background : Spaces and transformations ; Orientation representation -- 3. Interpolating values : Interpolation ; Controlling the motion of a point along a curve ; Interpolation of orientations ; Working with paths -- 4. Interpolation-based animation : Key-frame systems ; Animation languages ; Deforming objects ; Three-dimensional shape interpolation ; Morphing (two-dimensional) -- 5. Kinematic linkages : Hierarchical modeling ; Forward kinematics ; Inverse kinematics -- 6. Motion capture : Motion capture technologies ; Processing the images ; Camera calibration ; Three-dimensional position reconstruction ; Fitting to the skeleton ; Output from motion capture systems ; Manipulating motion capture data --^
505 0 _a7. Physically based animation : Basic physics: a review ; Spring meshes ; Partial systems ; Rigid body simulations ; Enforcing soft and hard constraints -- 8. Fluids: Liquids & gases : Specific fluid models ; Computational fluid dynamics -- 9. Modeling and animating human figures : Overview of virtual human representation ; Reaching and grasping ; Walking ; Getting dressed up -- 10. Facial animation : The human face ; Facial models ; Animating the face ; Lip-sync animation -- 11. Modeling behavior : Knowing the environment ; Aggregate behavior ; Primitive behaviors ; Modeling intelligent behavior ; Crowd management -- 12 Special models for animation : Implicit surfaces ; Plants ; Subdivision surfaces -- App. A. Rendering issues : Double buffering ; Compositing ; Displaying moving objects: motion blur ; Drop shadows ; Billboarding and impostors --^
505 0 _aApp. B. Background information and techniques : Vectors and matrices ; Geometric computations ; Transformations ; Denevit and Hartenberg Representation for linked appendages : Interpolating and approximating curves ; Randomness ; Physics primer ; Numerical integration techniques ; Standards for moving pictures ; Camera calibration.
650 1 4 _969718
_aAnimación por computador.
942 _2ddc
_cGEN
991 _aC0
_bUN@
991 _aFYA
997 _aHZ
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_c20140722
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