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082 | 0 | 4 |
_a006.696 _bP228c 2008 |
100 | 1 |
_9257608 _aParent, Rick, _eautor |
|
245 | 1 | 0 |
_aComputer animation : _balgorithms and techniques / _cRick Parent. |
250 | _a2nd ed. | ||
264 | 3 | 1 |
_aSan Francisco, Calif. : _bMorgan Kaufmann ; _aOxford : _bElsevier Science [distributor], _c2008. |
300 |
_axxii, 593 páginas, [8] páginas de láminas : _bilustraciones |
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336 |
_atexto _btxt _2rdacontent |
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337 |
_ano mediado _bn _2rdamedia |
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338 |
_avolumen _bnc _2rdacarrier |
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504 | _aIncluye bibliografía. | ||
505 | 0 | _a1. Introduction : Perception ; The heritage of animation ; Animation production ; Computer animation production ; A brief history of computer animation -- 2. Technical background : Spaces and transformations ; Orientation representation -- 3. Interpolating values : Interpolation ; Controlling the motion of a point along a curve ; Interpolation of orientations ; Working with paths -- 4. Interpolation-based animation : Key-frame systems ; Animation languages ; Deforming objects ; Three-dimensional shape interpolation ; Morphing (two-dimensional) -- 5. Kinematic linkages : Hierarchical modeling ; Forward kinematics ; Inverse kinematics -- 6. Motion capture : Motion capture technologies ; Processing the images ; Camera calibration ; Three-dimensional position reconstruction ; Fitting to the skeleton ; Output from motion capture systems ; Manipulating motion capture data --^ | |
505 | 0 | _a7. Physically based animation : Basic physics: a review ; Spring meshes ; Partial systems ; Rigid body simulations ; Enforcing soft and hard constraints -- 8. Fluids: Liquids & gases : Specific fluid models ; Computational fluid dynamics -- 9. Modeling and animating human figures : Overview of virtual human representation ; Reaching and grasping ; Walking ; Getting dressed up -- 10. Facial animation : The human face ; Facial models ; Animating the face ; Lip-sync animation -- 11. Modeling behavior : Knowing the environment ; Aggregate behavior ; Primitive behaviors ; Modeling intelligent behavior ; Crowd management -- 12 Special models for animation : Implicit surfaces ; Plants ; Subdivision surfaces -- App. A. Rendering issues : Double buffering ; Compositing ; Displaying moving objects: motion blur ; Drop shadows ; Billboarding and impostors --^ | |
505 | 0 | _aApp. B. Background information and techniques : Vectors and matrices ; Geometric computations ; Transformations ; Denevit and Hartenberg Representation for linked appendages : Interpolating and approximating curves ; Randomness ; Physics primer ; Numerical integration techniques ; Standards for moving pictures ; Camera calibration. | |
650 | 1 | 4 |
_969718 _aAnimación por computador. |
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