000 | 01231cam^a2200385^a^4500 | ||
---|---|---|---|
001 | UDM01000129894 | ||
003 | UDM | ||
005 | 20210531132422.0 | ||
008 | 100429s2010^^^^cc^a^^^^^b^^^^001^0^eng^^ | ||
020 |
_a0596159854 _q(pbk.) |
||
020 |
_a9780596159856 _q(pbk.) |
||
040 |
_aUKM _cUKM _dBTCTA _dBWX _dIF9 _dYDXCP _dTXA _dCOO _dC#P _dUN@ |
||
082 | 0 | 4 |
_a005.1 _bZ81i 2010 |
100 | 1 |
_9299334 _aZirkle, Paul, _eautor |
|
245 | 1 | 0 |
_aiPhone game development / _cPaul Zirkle and Joe Hogue. |
264 | 3 | 1 |
_aBeijing ; _aCambridge [Mass.] : _bO´Reilly, _cc2010. |
300 |
_axi, 242 páginas : _bilustraciones |
||
336 |
_atexto _btxt _2rdacontent |
||
337 |
_ano mediado _bn _2rdamedia |
||
338 |
_avolumen _bnc _2rdacarrier |
||
500 | _a´Developing 2D and 3D games in Objective-C.´--Cover. | ||
504 | _aIncluye bibliografía. | ||
650 | 1 | 4 |
_9331595 _aiPhone (Smartphone) _xProgramación. |
650 | 1 | 4 |
_9332104 _aJuegos móviles _xDiseño. |
700 | 1 |
_9222163 _aHogue, Joe. _eautor |
|
942 |
_2ddc _cGEN |
||
991 |
_aC0 _bUN@ |
||
991 | _aSI | ||
997 |
_aHZ _b00 _c20140722 _lUDM01 _h1026 |
||
998 |
_aBATCH _b00 _c20140911 _lUDM01 _h0526 |
||
999 |
_c117944 _d117944 |
||
900 | _aDSÑ | ||
900 | _aAYN | ||
900 | _aTC |