000 | 01391cam^a22003614a^4500 | ||
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001 | UDM01000129605 | ||
003 | UDM | ||
005 | 20210531132320.0 | ||
008 | 100413s2004^^^^inua^^^^^^^^^^001^0^eng^^ | ||
020 |
_a0735714096 _q(pbk.) |
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020 |
_a9780735714090 _q(pbk.) |
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040 |
_aDLC _cDLC _dTEF _dIBS _dUKM _dBAKER _dYDXCP _dOCLCQ _dBTCTA _dIG# _dUN@ |
||
082 | 0 | 4 |
_a794.8166 _bO55c 2004 |
100 | 1 |
_9255263 _aOmernick, Matthew, _eautor |
|
245 | 1 | 0 |
_aCreating the art of the game / _cMatthew Omernick. |
264 | 3 | 1 |
_aIndianapolis, Ind. : _bNew Riders, _c2004. |
300 |
_axxvi, 286 páginas : _bilustraciones |
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336 |
_atexto _btxt _2rdacontent |
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337 |
_ano mediado _bn _2rdamedia |
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338 |
_avolumen _bnc _2rdacarrier |
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505 | 0 | _aPreparing to create -- Modeling theory -- Introduction to texturing -- Advanced texturing -- Applying textures -- Advanced modeling -- Lighting principles -- In-game lighting -- Effects -- Tips and tricks -- User interface design and creation -- Wrapping it up. | |
650 | 1 | 4 |
_969718 _aAnimación por computador. |
650 | 1 | 4 |
_94320 _aGráficos por computador. |
650 | 1 | 4 |
_9351392 _aSistemas de representación tridimensional. |
942 |
_2ddc _cGEN |
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991 |
_aC0 _bUN@ |
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991 | _aLIT | ||
997 |
_aHZ _b00 _c20140722 _lUDM01 _h1025 |
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998 |
_aBATCH _b00 _c20140911 _lUDM01 _h0526 |
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999 |
_c117657 _d117657 |
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900 | _aANI | ||
900 | _aTC |