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Body language : advanced 3D character rigging / Eric Allen and Kelly L. Murdock ; with contributing authors, Jared Fong and Adam G. Sidwell.

Por: Colaborador(es): Tipo de material: TextoTextoSeries Serious skillsEditor: Indianapolis, Ind. : J. Wiley, c2008Descripción: xviii, 395 páginas : ilustraciones + 1 CD-ROM (4 3/4 in.)Tipo de contenido:
  • texto
Tipo de medio:
  • no mediado
Tipo de soporte:
  • volumen
ISBN:
  • 0470173874
  • 9780470173879
Tema(s): Clasificación CDD:
  • 006.696 A425b 2008
Recursos en línea:
Contenidos:
The vehicle to get you there : applications and approaches -- Getting to know you : Maya´s interface -- Rigging that´s right : rigging concepts you need to know -- Torso rigging techniques -- Creating contrapposto : perfecting pelvis rigging -- Arms of mass deformation : real and unreal arm creation -- Getting a leg up on the competition : understanding legs and feet -- Hands that grab your attention : hand rigging techniques -- A head above the rest : controlling the head and neck -- What are you looking at? : realistic eyes -- Show your teeth : creating the mouth and jaw -- Can´t you see what I´m saying? : logical viseme creation -- Control that face of yours : working with expressions and facial user interfaces -- Deforming and organizing your rig -- Mel scripting : an introduction -- UV mapping and UVlayout -- Maya muscle -- The skinny on skinning : effective surface attachment -- Implementing a character pipeline : pipeline in a box.
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Existencias
Tipo de ítem Biblioteca actual Colección Signatura topográfica Copia número Estado Notas Fecha de vencimiento Código de barras Reserva de ítems
Reserva Libro Biblioteca Central Reserva Colección General 006.696 A425b 2008 (Navegar estantería(Abre debajo)) Disponible Sala de Reserva 33409002537904
Reserva CD-ROM Biblioteca Central Reserva Disco compacto 006.696 A425b 2008 (Navegar estantería(Abre debajo)) cd-rom Disponible CD-ROM 33409002526642
Total de reservas: 0

The vehicle to get you there : applications and approaches -- Getting to know you : Maya´s interface -- Rigging that´s right : rigging concepts you need to know -- Torso rigging techniques -- Creating contrapposto : perfecting pelvis rigging -- Arms of mass deformation : real and unreal arm creation -- Getting a leg up on the competition : understanding legs and feet -- Hands that grab your attention : hand rigging techniques -- A head above the rest : controlling the head and neck -- What are you looking at? : realistic eyes -- Show your teeth : creating the mouth and jaw -- Can´t you see what I´m saying? : logical viseme creation -- Control that face of yours : working with expressions and facial user interfaces -- Deforming and organizing your rig -- Mel scripting : an introduction -- UV mapping and UVlayout -- Maya muscle -- The skinny on skinning : effective surface attachment -- Implementing a character pipeline : pipeline in a box.

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