Digital lighting and rendering /
Jeremy Birn.
- 3rd ed.
- 1 recurso en línea (ix, 453 páginas).
Fundamentals of lighting design -- Lighting basics and good practices -- Shadows and occlusion -- Lighting environments and architecture -- Lighting creatures, characters, and animation -- Cameras and exposure -- Composition and staging -- The art and science of color -- Shaders and rendering algorithms -- Designing and assigning textures -- Rendering in layers and passes for compositing -- Production pipelines and professional practices -- Getting a job in 3D graphics.
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Gráficos por computador. Iluminación escénica.--Simulación por computadores. Sistemas de representación tridimensional