Game design workshop : a playcentric approach to creating innovative games /
Tracy Fullerton.
- Fourth edition.
- xxxiii, 522 páginas : ilustraciones ; 24 cm
Incluye bibliografía
The role of the game designer -- The structure of games -- Working with formal elements -- Working with dramatic elements -- Working with system dynamics -- Conceptualization -- Prototyping -- Digital prototyping -- Playtesting -- Functionality, completeness, and balance -- Fun and accessibility -- Team structure -- Stages and methods of development -- Communicating your designs -- Understanding the new game industry -- Selling yourself and your ideas to the game industry.
"Discover an exercise-driven, non-technical approach to game design, without the need for programming or artistic expertise with Game Design Workshop, Fourth Edition. Tracy Fullerton demystifies the creative process with clear and accessible analysis of the formal and dramatic systems of game design. Using examples of popular games, illustrations of design techniques, and refined exercises to strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game. Game Design Workshop puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including design, producing, programming, and visual design."--Back cover.
9781138098770 1138098779 9781138098800 1138098809
2018010601
Juegos con computador--Programación. Juegos con computador--Diseño.