TY - BOOK AU - Gregory,Jason TI - Game engine architecture SN - 9781466560017 U1 - 794.81536 PY - 2014/// CY - Boca Raton PB - CRC Press KW - Arquitectura de redes de computadores KW - Juegos con computador KW - Programación KW - Diseño N1 - Incluye referencias bibliográficas e índice N2 - ´A 2010 CHOICE outstanding academic title, this updated book covers the theory and practice of game engine software development. It explains practical concepts and techniques used by real game studios, such as Electronic Arts and Naughty Dog. Suitable for both beginners and seasoned engineers, the text includes all the required mathematical background. Examples are grounded in specific technologies, but the discussions extend beyond any particular engine or API. This edition adds new material, including a chapter on audio´ -- ER -