Gregory, Jason, 1970-,

Game engine architecture / Jason Gregory. - Second edition. - xxvi, 1014 páginas [6] hojas de láminas : ilustraciones color ; 24 cm.

Incluye referencias bibliográficas e índice.

´A 2010 CHOICE outstanding academic title, this updated book covers the theory and practice of game engine software development. It explains practical concepts and techniques used by real game studios, such as Electronic Arts and Naughty Dog. Suitable for both beginners and seasoned engineers, the text includes all the required mathematical background. Examples are grounded in specific technologies, but the discussions extend beyond any particular engine or API. This edition adds new material, including a chapter on audio´ --

9781466560017


Arquitectura de redes de computadores
Juegos con computador--Programación.
Juegos con computador--Diseño.

794.81536 / G822g 2014