TY - BOOK AU - Griffith,Christopher TI - Real-world Flash game development: how to follow best practices and keep your sanity SN - 0240817680 U1 - 794.81526 PY - 2012/// CY - Amsterdam, Boston PB - Focal Press KW - Animación por computador KW - Juegos con computador KW - Programación KW - Macromedia Flash (Programa para computador) N1 - Computer science isn´t for everyone -- The best tool for the job -- A plan is worth a thousand aspirin -- //Comments FTW! -- The least you can do versus an architect´s approach -- Managing your assets and working with graphics -- Make it move- ActionScript animation -- Turn it up to 11 : working with audio -- Put the view back in ´video game´ -- XML and dynamic content -- Four-letter word: M-A-T-H -- Don´t hit me : collision detection techniques -- MixUp- a simple engine -- Bringing it all together : a platformer -- Marble runner : our first mobile game -- Air hockey : a multitouch multiplayer tablet game ER -