Real-world Flash game development : how to follow best practices and keep your sanity /
Christopher Griffith.
- 2nd ed.
- xiii, 418 páginas : ilustraciones ; 25 cm.
Computer science isn´t for everyone -- The best tool for the job -- A plan is worth a thousand aspirin -- //Comments FTW! -- The least you can do versus an architect´s approach -- Managing your assets and working with graphics -- Make it move- ActionScript animation -- Turn it up to 11 : working with audio -- Put the view back in ´video game´ -- XML and dynamic content -- Four-letter word: M-A-T-H -- Don´t hit me : collision detection techniques -- MixUp- a simple engine -- Bringing it all together : a platformer -- Marble runner : our first mobile game -- Air hockey : a multitouch multiplayer tablet game.
0240817680 9780240817682
Animación por computador. Juegos con computador--Programación. Macromedia Flash (Programa para computador).