The multiplayer classroom : designing coursework as a game /
Lee Sheldon.
- xx, 284 páginas : ilustraciones, mapas ; 24 cm.
Incluye bibliografía.
Section 1. Introduction ; ´Good morning. You all have an F´ ; Games in the classroom -- Section 2. Multiplayer classrooms ; Theory and practice of game design syllabi ; Theory and practice of game design class ; Case history 1, Marked Tree High School ; Multiplayer game design syllabi ; Multiplayer game design class ; Case history 2, University of Arizona South : teaching with technology ; Introduction to game design syllabus ; Introduction to game design class ; Case history 3, Louisiana State University : introduction to the study of education ; Designing interactive characters syllabus ; Designing interactive characters class ; Case history 4, Valencia Community College : United States history to 1877 -- Section 3. Game design and development ; Identifying learning objectives and student needs ; Case history 5, Robert Louis Stevenson Middle School : general math ; Student demographics ; Case history 6, Texas Tech University : history of higher education in the United States ; How games are designed ; Case history 7, Ohio Valley College of Technology : introduction to keyboarding & business writing, introduction to computers ; Production -- Section 4. After the launch ; Playing the game ; Case history 8, Waunakee Community High School : computer science classes -- Section 5. After this book ; Designing the future ; Resources.