Polygon basics -- Modeling a body -- Modeling a head -- Polygon texturing -- NURBS basics -- Modeling a NURBS body -- Modeling a NURBS head -- NURBS tasks -- Skeleton -- Joint orientation -- Inverse kinematics -- Leg setup -- Arm setup -- Spine setup -- Blend shapes -- Skinning -- Deformers -- Final touches -- More rigging -- Conversion and skinning -- Final touches -- References -- Simple run -- Constraints -- Character animation -- Lip-synch -- Full body IK.
1897177526 9781897177525
Animación por computador. Gráficos por computador. Industria cinematográfica.