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Game art : the graphic art of computer games / Dave Morris y Leo Hartas.

Por: Colaborador(es): Tipo de material: TextoTextoEditor: New York : Watson-Guptill Publications, 2003Descripción: 192 páginasTipo de contenido:
  • texto
Tipo de medio:
  • no mediado
Tipo de soporte:
  • volumen
ISBN:
  • 0823020800
Tema(s): Clasificación CDD:
  • 794.8 M875g 2003
Contenidos:
Pioneers and classics -- Creating art within technological limits -- Insider secrets: Inspiration -- Looking down from on high -- World as a tabletop -- Giant´s construction set - Game as a living book -- Age of mythology -- This means war -- Insider secrets: Art direction -- In the thick of it -- First person experiences -- Insider secrets: Game artist´s tool box -- Following the hero -- New stars of the small screen -- Where am I in all this? -- Mirrors are more fun than television -- For you, the war is over -- Insider secrets: making a game -- What´s up doc? -- Toon time -- Insider secrets: Character design -- Sleep no more -- They´re coming -- True gothic -- Insider secrets: Character animation -- Big boys toys -- Nick Kitt -- Real thing -- Larger than life -- Insider secrets: Style -- Bright clean future? -- Shape of things to come -- Insider secrets: Creating 3D models -- -- Out of this world -- Jupiter and beyond: Infinite -- Insider secrets: Creating cinematic sequences -- Magic kingdoms -- Fairy tales aren´t just for children -- World of difference: Dungeon siege -- Asheron´s call -- It´s in the bag -- Insider secrets: Creating a 3D world -- Step further out -- Appetite for marvels -- El dia de los muertos -- Ulukai te ho! -- Islands in the sky -- Insider secrets: Creating special effects -- Intimate worlds -- As games become TV -- Stories around the hearth -- Who ya gonna call? -- Insider secrets: creating architecture -- Quo uadis? -- Pride of lions -- Future of game art -- Insider secrets: Creating detail -- Reference.
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Existencias
Tipo de ítem Biblioteca actual Colección Signatura topográfica Estado Notas Fecha de vencimiento Código de barras Reserva de ítems
Libro Biblioteca Central Colección General 794.8 M875g 2003 (Navegar estantería(Abre debajo)) Prestado GEN 07/08/2024 33409002202228
Total de reservas: 0

Pioneers and classics -- Creating art within technological limits -- Insider secrets: Inspiration -- Looking down from on high -- World as a tabletop -- Giant´s construction set - Game as a living book -- Age of mythology -- This means war -- Insider secrets: Art direction -- In the thick of it -- First person experiences -- Insider secrets: Game artist´s tool box -- Following the hero -- New stars of the small screen -- Where am I in all this? -- Mirrors are more fun than television -- For you, the war is over -- Insider secrets: making a game -- What´s up doc? -- Toon time -- Insider secrets: Character design -- Sleep no more -- They´re coming -- True gothic -- Insider secrets: Character animation -- Big boys toys -- Nick Kitt -- Real thing -- Larger than life -- Insider secrets: Style -- Bright clean future? -- Shape of things to come -- Insider secrets: Creating 3D models -- -- Out of this world -- Jupiter and beyond: Infinite -- Insider secrets: Creating cinematic sequences -- Magic kingdoms -- Fairy tales aren´t just for children -- World of difference: Dungeon siege -- Asheron´s call -- It´s in the bag -- Insider secrets: Creating a 3D world -- Step further out -- Appetite for marvels -- El dia de los muertos -- Ulukai te ho! -- Islands in the sky -- Insider secrets: Creating special effects -- Intimate worlds -- As games become TV -- Stories around the hearth -- Who ya gonna call? -- Insider secrets: creating architecture -- Quo uadis? -- Pride of lions -- Future of game art -- Insider secrets: Creating detail -- Reference.

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