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Topology workbook : Volume 01 / William Vaughn.

Por: Tipo de material: TextoTextoIdioma: Inglés Series Pushing points ; 1Editor: Clermont, FL : Hickory Nut Publishing, 2018Fecha de copyright: ©2018Descripción: 129 páginas : ilustraciones ; 28 cmTipo de contenido:
  • texto
Tipo de medio:
  • sin mediación
Tipo de soporte:
  • volumen
ISBN:
  • 9781987728613
  • 1987728610
Tema(s): Clasificación CDD:
  • 514.3  V371t 2018
Contenidos:
Introduction -- Anatomy of 3D Meshes -- Managing Triangles -- Manging N-Gons -- Spinning Edges -- Managing Poles -- Exploring Bevels -- Topology Reference -- Final Thoughts.
Resumen: You will learn the fundamentals of good topology and multiple modeling techniques in this book. Anyone interested in gaining a better understanding of creating, editing and working with the topology of 3D meshes can obtain valuable information in this book. A mesh's topology can affect many areas of production including modeling, UV'ing, rigging animating and rendering. With that in mind, information covered in this book is not limited to digital modelers. This resourced guide is focused on manually creating the topology of a mesh, but the techniques shared can also aid in cleaning up the results of autotopology. While topology also plays a role in both polygonal and subdivision surface models, this book is primarily focused on subdivision surface meshes.
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Existencias
Tipo de ítem Biblioteca actual Colección Signatura topográfica Estado Fecha de vencimiento Código de barras Reserva de ítems
Libro Biblioteca Central Colección General 514.3 V371t 2018 (Navegar estantería(Abre debajo)) Disponible 33409003127499
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Introduction -- Anatomy of 3D Meshes -- Managing Triangles -- Manging N-Gons -- Spinning Edges -- Managing Poles -- Exploring Bevels -- Topology Reference -- Final Thoughts.

You will learn the fundamentals of good topology and multiple modeling techniques in this book. Anyone interested in gaining a better understanding of creating, editing and working with the topology of 3D meshes can obtain valuable information in this book. A mesh's topology can affect many areas of production including modeling, UV'ing, rigging animating and rendering. With that in mind, information covered in this book is not limited to digital modelers. This resourced guide is focused on manually creating the topology of a mesh, but the techniques shared can also aid in cleaning up the results of autotopology. While topology also plays a role in both polygonal and subdivision surface models, this book is primarily focused on subdivision surface meshes.

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