Game design workshop : a playcentric approach to creating innovative games / Tracy Fullerton.
Tipo de material: TextoIdioma: Inglés Editor: Boca Raton, FL : CRC Press, 2019Edición: Fourth editionDescripción: xxxiii, 522 páginas : ilustraciones ; 24 cmTipo de contenido:- texto
- sin mediación
- volumen
- 9781138098770
- 1138098779
- 9781138098800
- 1138098809
- 794.81536 F971g 2019
Tipo de ítem | Biblioteca actual | Colección | Signatura topográfica | Estado | Fecha de vencimiento | Código de barras | Reserva de ítems | |
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Libro | Biblioteca Central | Colección General | 794.81536 F971g 2019 (Navegar estantería(Abre debajo)) | Disponible | 33409003127333 |
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794.8153 R728s 2012 Swipe This! : the guide to great touchscreen game design / | 794.81536 A214p 2002 Programming role playing games : with DirectX / | 794.81536 A214p 2004 Programming role playing games : with DirectX / | 794.81536 F971g 2019 Game design workshop : a playcentric approach to creating innovative games / | 794.81536 K86t 2014 A theory of fun for game design / | 794.81536 S684d 2012 Drawing Basics and Video Game Art : Classic to Cutting-Edge Art Techniques for Winning Game Design / | 794.81536 S684d 2012 Drawing Basics and Video Game Art : Classic to Cutting-Edge Art Techniques for Winning Game Design / |
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The role of the game designer -- The structure of games -- Working with formal elements -- Working with dramatic elements -- Working with system dynamics -- Conceptualization -- Prototyping -- Digital prototyping -- Playtesting -- Functionality, completeness, and balance -- Fun and accessibility -- Team structure -- Stages and methods of development -- Communicating your designs -- Understanding the new game industry -- Selling yourself and your ideas to the game industry.
"Discover an exercise-driven, non-technical approach to game design, without the need for programming or artistic expertise with Game Design Workshop, Fourth Edition. Tracy Fullerton demystifies the creative process with clear and accessible analysis of the formal and dramatic systems of game design. Using examples of popular games, illustrations of design techniques, and refined exercises to strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game. Game Design Workshop puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including design, producing, programming, and visual design."--Back cover.
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