ZBrush studio projects : realistic game characters / Ryan Kingslien.
Tipo de material: TextoEditor: Indianapolis, Ind. : Wiley Pub., c2011Descripción: xviii, 299 páginas : ilustraciones (principalmente color) ; 24 cm. + + 1 DVD (4 3/4 in.)Tipo de contenido:- texto
- no mediado
- volumen
- 047087256X
- 9780470872567
- 794.81536 K55z 2011
Tipo de ítem | Biblioteca actual | Colección | Signatura topográfica | Copia número | Estado | Notas | Fecha de vencimiento | Código de barras | Reserva de ítems | |
---|---|---|---|---|---|---|---|---|---|---|
Reserva Libro | Biblioteca Central | Reserva Colección General | 794.81536 K55z 2011 (Navegar estantería(Abre debajo)) | Disponible | GEN | 33409002888802 | ||||
Reserva DVD | Biblioteca Central | Reserva Videoteca DVD | 794.81536 K55z 2011 (Navegar estantería(Abre debajo)) | dvd | Disponible | 33409002854713 |
Navegando Biblioteca Central estanterías, Colección: Reserva Colección General Cerrar el navegador de estanterías (Oculta el navegador de estanterías)
794.81526 L477L 2016 Learning Unreal Engine game development : a step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4 / | 794.81536 G192 2014 Game AI pro : collected wisdom of game AI professionals / | 794.81536 G822g 2014 Game engine architecture / | 794.81536 K55z 2011 ZBrush studio projects : realistic game characters / | 794.81536 S322a 2010 The art of game design : a book of lenses / | 794.81536 S684d 2012 Drawing Basics and Video Game Art : Classic to Cutting-Edge Art Techniques for Winning Game Design / | 794.816693 F514t 2013 3D game programming all in one / |
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´Tips and techniques for bringing reality and creativity to your game characters and art As video games evolve, the bar moves ever higher for realism, one of the most challenging artistic frontiers is creating realistic human characters. In ZBrush Studio Projects: Realistic Game Characters, ZBrush expert Ryan Kingslien zeroes in on specific areas of concern for game creation: human body style, faces, skin texturing, clothing, shoes, weaponry, and putting your character into a game environment. Throughout the book Ryan offers tips and insights that provide readers with the depth and breadth they need to bring reality and creativity to their game characters and art. Projects start from the beginning, just as they do in the studio, with the author to guide you step by step through attributes and tools. Projects encompass multiple disciplines to obtain finished, professional results.Although some step by step explanations are given, projects serve more as a guide for readers to complete their own version of the project. Each project comes with support files to validate results Covers one of the most unique challenges for game artists -- sculpting realistic and moveable human characters for a game environment Brings you up to speed on ZBrush, the top digital sculpting tool used to create characters and props in such games as Rock Band and World of Warcraft Covers body style, faces, skin texturing, clothing, shoes, weaponry, and how to put your character into a game environment Provides in-depth techniques and tips for everyone from aspiring digital sculptors to high-level professional ZBrush artists Includes a DVD with supporting files from the projects in the book, as well as videos that illustrate concepts Build the next game-winning action character with ZBrush and this professional guide!´--Provided by publisher.
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