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Creating games with Unity and Maya : how to develop fun and marketable 3D games / Adam Watkins.

Por: Tipo de material: TextoTextoEditor: Burlington, MA : Focal Press, c2011Descripción: xx, 528 páginas : ilustraciones (principalmente a color)Tipo de contenido:
  • texto
Tipo de medio:
  • no mediado
Tipo de soporte:
  • volumen
ISBN:
  • 0240818814
  • 9780240818818
Tema(s): Clasificación CDD:
  • 794.81526 W335c 2011
Contenidos:
Game production process -- Asset creation : Maya scenography modeling -- Asset creation : Maya scenography UV mapping -- Asset creation : Maya scenography texturing -- Asset creation : unity scenography importing -- Asset creation : unity scenography creation tools -- Asset creation : advanced shading, lighting, and baking -- Asset creation : Maya character creation -- Asset creation : Maya character UV mapping and texturing -- Asset creation : Maya rigging and skinning and unity animated character importing and implementation -- Unity sound -- Introduction to unity scripting basics and graphical user interface -- Unity triggers -- Unity raycasting -- Unity prefabs and instantiation -- Unity : creating inventory systems -- Health systems, winning, and losing the game -- Unity debugging, optimization, and builds.
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Tipo de ítem Biblioteca actual Colección Signatura topográfica Estado Notas Fecha de vencimiento Código de barras Reserva de ítems
Libro Biblioteca Central Colección General 794.81526 W335c 2011 (Navegar estantería(Abre debajo)) Disponible GEN 33409002872194
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Game production process -- Asset creation : Maya scenography modeling -- Asset creation : Maya scenography UV mapping -- Asset creation : Maya scenography texturing -- Asset creation : unity scenography importing -- Asset creation : unity scenography creation tools -- Asset creation : advanced shading, lighting, and baking -- Asset creation : Maya character creation -- Asset creation : Maya character UV mapping and texturing -- Asset creation : Maya rigging and skinning and unity animated character importing and implementation -- Unity sound -- Introduction to unity scripting basics and graphical user interface -- Unity triggers -- Unity raycasting -- Unity prefabs and instantiation -- Unity : creating inventory systems -- Health systems, winning, and losing the game -- Unity debugging, optimization, and builds.

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