Creating games with Unity and Maya : how to develop fun and marketable 3D games / Adam Watkins.
Tipo de material: TextoEditor: Burlington, MA : Focal Press, c2011Descripción: xx, 528 páginas : ilustraciones (principalmente a color)Tipo de contenido:- texto
- no mediado
- volumen
- 0240818814
- 9780240818818
- 794.81526 W335c 2011
Tipo de ítem | Biblioteca actual | Colección | Signatura topográfica | Estado | Notas | Fecha de vencimiento | Código de barras | Reserva de ítems | |
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Libro | Biblioteca Central | Colección General | 794.81526 W335c 2011 (Navegar estantería(Abre debajo)) | Disponible | GEN | 33409002872194 |
Game production process -- Asset creation : Maya scenography modeling -- Asset creation : Maya scenography UV mapping -- Asset creation : Maya scenography texturing -- Asset creation : unity scenography importing -- Asset creation : unity scenography creation tools -- Asset creation : advanced shading, lighting, and baking -- Asset creation : Maya character creation -- Asset creation : Maya character UV mapping and texturing -- Asset creation : Maya rigging and skinning and unity animated character importing and implementation -- Unity sound -- Introduction to unity scripting basics and graphical user interface -- Unity triggers -- Unity raycasting -- Unity prefabs and instantiation -- Unity : creating inventory systems -- Health systems, winning, and losing the game -- Unity debugging, optimization, and builds.
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