Blender foundations : the essential guide to learning Blender 2.6 / Roland Hess.
Tipo de material: TextoEditor: Amsterdam ; Boston : Focal Press/Elsevier, c2010Descripción: xii, 404 páginas : ilustraciones (principalmente a color) ; 24 cmTipo de contenido:- texto
- no mediado
- volumen
- 0240814304
- 9780240814308
- 006.696 H586b 2010
Contenidos:
An introduction to 3D : recreating the world inside your computer, or not -- Understanding Blender´s interface -- Object and animation basics -- Modeling : a million to one -- Lighting : the easiest thing that´s tough -- Character creation -- Surfacing -- Sculpting -- Rigging : digital orthopedia -- Shapes and morphing -- Character animation : the fun part -- Rendering : faster, processor! -- Environmental animation -- Video compilation and final output.
Tipo de ítem | Biblioteca actual | Colección | Signatura topográfica | Estado | Notas | Fecha de vencimiento | Código de barras | Reserva de ítems | |
---|---|---|---|---|---|---|---|---|---|
Libro | Biblioteca Central | Colección General | 006.696 H586b 2010 (Navegar estantería(Abre debajo)) | Disponible | GEN | 33409002849077 |
Total de reservas: 0
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006.696 G778c 2004 Creating striking graphics with Maya and Photoshop / | 006.696 G883a 2012 Adobe Edge Animate : the missing manual : the book that should have been in the box / | 006.696 H249a 2017 Autodesk inventor 2018 : a tutorial introduction / | 006.696 H586b 2010 Blender foundations : the essential guide to learning Blender 2.6 / | 006.696 J59a 2019 Autodesk Fusion 360 exercises : 200 practice drawings for Fusion 360 and other feature-based modeling software / | 006.696 J76t 2008 Thinking animation : bridging the gap between 2D and CG / | 006.696 K29m 2013 Maya visual effects : the innovator´s guide / |
Includes index.
An introduction to 3D : recreating the world inside your computer, or not -- Understanding Blender´s interface -- Object and animation basics -- Modeling : a million to one -- Lighting : the easiest thing that´s tough -- Character creation -- Surfacing -- Sculpting -- Rigging : digital orthopedia -- Shapes and morphing -- Character animation : the fun part -- Rendering : faster, processor! -- Environmental animation -- Video compilation and final output.
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