The fundamentals of interactive design / by Michael Salmond, Gavin Ambrose.
Tipo de material: TextoSeries Fundamentals | Fundamentals of educational planningEditor: Lausanne ; Worthing : AVA Academia, 2013Descripción: 192 páginas : ilustracionesTipo de contenido:- texto
- no mediado
- volumen
- 2940411867
- 9782940411863
- 006.76 S172f 2013
Tipo de ítem | Biblioteca actual | Colección | Signatura topográfica | Copia número | Estado | Notas | Fecha de vencimiento | Código de barras | Reserva de ítems | |
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Reserva Libro | Biblioteca Central | Reserva Colección General | 006.76 S172f 2013 (Navegar estantería(Abre debajo)) | Disponible | GEN | 33409002837791 | ||||
Libro | Biblioteca Central | Colección General | 006.76 S172f 2013 (Navegar estantería(Abre debajo)) | c. 2 | Disponible | GEN | 33409002849705 | |||
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Incluye bibliografía.
Ch 1. Interactive design as a discipline. What is interactive design? ; What does an interactive designer do? ; Interview : Darrell Wilkins, creative director ; The design document ; Using new technology ; Case study : Kaiser Chiefs´ website ; Project : Create concepts and storyboards -- ch. 2. Ideas, prototypes and experiences. Where do ideas come from? ; Influences and the creative process ; The medium informs the design ; Emotional attachment to the product ; Designing experiences ; Interview : Lydia Swangren, UX designer ; Case study : Multi-platform delivery ; Project : Engage through interactivity -- ch. 3. The industry process. The pitch -- Interview : David Burrows, design consultant ; Art direction and aesthetic ; Case study : WrestleMania viral campaign ; Project : Create a campaign pitch -- ch. 4. Audience, usability and testing. Design for the audience ; Usability in design : rules and principles ; Usability and content ; Usability and visual communication ; Usability testing ; Interview : Trevor May, mobile designer ; Case study : Glastonbury app ; Project : Create an interactive promotion -- ch. 5. Motion graphics and shareable media. Motion and interactivity ; Augmented reality ; Video and motion graphics ; Interview : Krystal Schultheiss, motion graphics developer ; The video production process ; Viral videos ; Social media ; Interview : Steve Smith, senior developer ; Case study : pq-eyewear website ; Project : Create a campaign for a TV series -- ch. 6. Games. Computer games ; Games as an interactive medium ; Interview : Pete Everett, advergame designer ; Case study : Coca-Cola Open the Games ; Project : Create an advergame
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