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Nuke 101 : professional compositing and visual effects / Ron Ganbar.

Por: Tipo de material: TextoTextoEditor: Berkeley, CA : Peachpit Press, c2011Descripción: xiv, 385 páginas : ilustraciones (principalmente a color) ; 24 cm. + 1 CD-ROM (4 3/4 in.)Tipo de contenido:
  • texto
Tipo de medio:
  • no mediado
Tipo de soporte:
  • volumen
ISBN:
  • 0321733479
  • 9780321733474
Tema(s): Clasificación CDD:
  • 006.69 G195n 2011
Contenidos:
ch. 12 Customizing Nuke with Gizmos -- About Safety Areas -- Building the Gizmo´s Tree -- Creating User Knobs -- Scripting with a Little TCL -- Testing the Gizmo´s Tree -- Wrapping in Groups -- Manipulating the Nuke Script in a Text Editor -- Turning a Group into a Gizmo -- Installing the Gizmo -- Testing the Gizmo -- Using the Viewer Input Process -- More About Gizmos -- Appendix I Customizing Nuke with Python -- Python Scripting Basics -- Creating a Button with Python -- Adding a Hot Key -- Making Customization Stick with the Menu.py File -- Creating and adding an icon -- Other uses for menu.py.
Compositing with the KeyMix node -- Working with the Stroke/Shape List window -- Using the Dope Sheet -- ch. 7 Keying -- Introducing Nuke´s Keying Nodes -- HueKeyer -- The IBK: Image Based Keyer -- Keylight -- Combining Keyer Nodes Using the Tree -- Erode, Dilate, and Erode -- Spill suppressing with HueCorrect -- ch. 8 Compositing Hi-Res Stereo Images -- Using the Project Settings Panel -- The Root tab -- Nonlinear images and lookup tables (LUTs) -- The Views tab -- Setting Up a High-Res Stereo Script -- Setting formats -- Working with LUTs -- Stereo views -- Using proxies -- Creating stereo-view proxies efficiently -- Compositing a Stereo Project -- Retiming elements -- Compositing the two elements together -- Changing properties for a single view -- Rendering and Viewing Stereo Trees -- ch. 9 The Nuke 3D Engine -- 3D Scene Setups -- Moving Images with a 3D Scene -- Setting up a Nuke 3D scene -- Navigating the 3D world -- Importing a camera -- Creating a cube --^
Creating Curves with ColorLookup -- Color Matching with the Grade Node -- Using the Grade node -- Using CurveTool to match black and white points -- Matching midtones by eye -- Achieving a ´Look´ with the ColorCorrect Node -- Using the ColorCorrect node -- Using the mask input to color correct a portion of the image -- ch. 5 2D Tracking -- Tracker Node Basics -- Stabilizing a Shot -- Tracking Four Points -- Understanding tracking points -- Tracking a picture in the frame -- Changing the Tracker settings -- Replacing the picture -- Adjusting the source pins -- Adding motion blur -- ch. 6 RotoPaint -- Introducing RotoPaint´s Interface -- Painting strokes -- Editing strokes -- Painting in vectors -- Erasing and deleting strokes -- Drawing and editing shapes -- Animating a shape -- The Curve Editor -- Painting in Practice -- Using Paint for wire removal -- Dust removal with Paint -- Split-Screening Twins with Roto -- Combining Paint, Roto, and Animation --^
Machine generated contents note: ch. 1 Getting Started with Nuke -- Components of the Graphic User Interface -- The Content menu -- A rundown of the various panels -- The menu bar -- The contextual menu -- Hot keys -- Nodes -- Creating a node -- The Read node -- The File Browser -- The Viewer -- Navigating the Viewer -- Using the Viewer -- Viewer inputs -- Playing a clip in the Viewer -- Framecycler -- ch. 2 Touring the Interface with a Basic Composite -- Working with Process Trees -- Creating a Simple Process Tree -- Merging Images -- Merging premultiplied images -- Saving Nuke scripts -- Inserting and Manipulating Nodes in the Tree -- Inserting, creating, branching, and replacing nodes -- Connecting nodes -- Selecting nodes -- Arranging nodes -- Disabling and deleting nodes -- Changing Properties -- Color correcting the image -- Using the Properties Bin -- Adjusting properties, knobs, and sliders -- Using the Color Wheel and Color Sliders panel -- Using the Animation menu --^
Reconcile3D: Transforming 3D Data into 2D Data -- Setting up a Reconcile3D node -- Using Reconcile3D´s output with a Tracker node -- Final Disclosure -- ch. 10 Camera Tracking -- Calculating Reflection Movement Using Camera Tracking -- 3D Tracking in Nuke -- Tracking features -- Solving the camera -- Creating the scene -- Loading a Pre-Generated CameraTracker Node -- Aligning the Scene -- Creating the Reflection -- ScanlineRender nodes -- Creating the reflective surface -- Environment light and specular material -- Cutting the reflection to size -- ch. 11 Camera Projection -- Building a Camera Projection Scene -- Tweaking the Geometry -- Animating the Camera -- Tweaking the Texture -- Using a SphericalTransform to Replace Sky -- Compositing Outside the ScanlineRender Node -- Cloning nodes -- Final adjustments -- 2D Compositing Inside 3D Scenes -- Importing Photoshop layers -- Creating the frame -- Compositing the screen into the 3D scene -- Rendering the Scene --^
Rendering -- Using the Write node -- Naming file sequences -- Delving Deeper into the Merge Node -- Using the Shuffle node -- Viewing a composite without rendering -- Creating Animation with Keyframes -- Indicators on nodes -- Rendering a new version and comparing -- Comparing images -- ch. 3 Compositing CGI with Bigger Node Trees -- Working with Channels -- Bringing in a 3D render -- Viewing channel sets with the Viewer -- Working with Contact Sheets -- Using the Bounding Box to Speed Up Processing -- Linking Properties with Expressions -- Slapping Things Together: Foreground Over Background -- Building the Beauty Pass -- Working down the pipe -- Splitting the tree -- Using the ShuffleCopy Node -- Manipulating Passes -- Adding Other CGI Images -- Placing CGI Over Live Background -- Using the Mask Input -- ch. 4 Color Correction -- Understanding Nuke´s Approach to Color -- Color Manipulation Building Blocks -- Dynamic range -- Using an I/O Graph to Visualize Color Operations --^
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ch. 12 Customizing Nuke with Gizmos -- About Safety Areas -- Building the Gizmo´s Tree -- Creating User Knobs -- Scripting with a Little TCL -- Testing the Gizmo´s Tree -- Wrapping in Groups -- Manipulating the Nuke Script in a Text Editor -- Turning a Group into a Gizmo -- Installing the Gizmo -- Testing the Gizmo -- Using the Viewer Input Process -- More About Gizmos -- Appendix I Customizing Nuke with Python -- Python Scripting Basics -- Creating a Button with Python -- Adding a Hot Key -- Making Customization Stick with the Menu.py File -- Creating and adding an icon -- Other uses for menu.py.

Compositing with the KeyMix node -- Working with the Stroke/Shape List window -- Using the Dope Sheet -- ch. 7 Keying -- Introducing Nuke´s Keying Nodes -- HueKeyer -- The IBK: Image Based Keyer -- Keylight -- Combining Keyer Nodes Using the Tree -- Erode, Dilate, and Erode -- Spill suppressing with HueCorrect -- ch. 8 Compositing Hi-Res Stereo Images -- Using the Project Settings Panel -- The Root tab -- Nonlinear images and lookup tables (LUTs) -- The Views tab -- Setting Up a High-Res Stereo Script -- Setting formats -- Working with LUTs -- Stereo views -- Using proxies -- Creating stereo-view proxies efficiently -- Compositing a Stereo Project -- Retiming elements -- Compositing the two elements together -- Changing properties for a single view -- Rendering and Viewing Stereo Trees -- ch. 9 The Nuke 3D Engine -- 3D Scene Setups -- Moving Images with a 3D Scene -- Setting up a Nuke 3D scene -- Navigating the 3D world -- Importing a camera -- Creating a cube --^

Creating Curves with ColorLookup -- Color Matching with the Grade Node -- Using the Grade node -- Using CurveTool to match black and white points -- Matching midtones by eye -- Achieving a ´Look´ with the ColorCorrect Node -- Using the ColorCorrect node -- Using the mask input to color correct a portion of the image -- ch. 5 2D Tracking -- Tracker Node Basics -- Stabilizing a Shot -- Tracking Four Points -- Understanding tracking points -- Tracking a picture in the frame -- Changing the Tracker settings -- Replacing the picture -- Adjusting the source pins -- Adding motion blur -- ch. 6 RotoPaint -- Introducing RotoPaint´s Interface -- Painting strokes -- Editing strokes -- Painting in vectors -- Erasing and deleting strokes -- Drawing and editing shapes -- Animating a shape -- The Curve Editor -- Painting in Practice -- Using Paint for wire removal -- Dust removal with Paint -- Split-Screening Twins with Roto -- Combining Paint, Roto, and Animation --^

Machine generated contents note: ch. 1 Getting Started with Nuke -- Components of the Graphic User Interface -- The Content menu -- A rundown of the various panels -- The menu bar -- The contextual menu -- Hot keys -- Nodes -- Creating a node -- The Read node -- The File Browser -- The Viewer -- Navigating the Viewer -- Using the Viewer -- Viewer inputs -- Playing a clip in the Viewer -- Framecycler -- ch. 2 Touring the Interface with a Basic Composite -- Working with Process Trees -- Creating a Simple Process Tree -- Merging Images -- Merging premultiplied images -- Saving Nuke scripts -- Inserting and Manipulating Nodes in the Tree -- Inserting, creating, branching, and replacing nodes -- Connecting nodes -- Selecting nodes -- Arranging nodes -- Disabling and deleting nodes -- Changing Properties -- Color correcting the image -- Using the Properties Bin -- Adjusting properties, knobs, and sliders -- Using the Color Wheel and Color Sliders panel -- Using the Animation menu --^

Reconcile3D: Transforming 3D Data into 2D Data -- Setting up a Reconcile3D node -- Using Reconcile3D´s output with a Tracker node -- Final Disclosure -- ch. 10 Camera Tracking -- Calculating Reflection Movement Using Camera Tracking -- 3D Tracking in Nuke -- Tracking features -- Solving the camera -- Creating the scene -- Loading a Pre-Generated CameraTracker Node -- Aligning the Scene -- Creating the Reflection -- ScanlineRender nodes -- Creating the reflective surface -- Environment light and specular material -- Cutting the reflection to size -- ch. 11 Camera Projection -- Building a Camera Projection Scene -- Tweaking the Geometry -- Animating the Camera -- Tweaking the Texture -- Using a SphericalTransform to Replace Sky -- Compositing Outside the ScanlineRender Node -- Cloning nodes -- Final adjustments -- 2D Compositing Inside 3D Scenes -- Importing Photoshop layers -- Creating the frame -- Compositing the screen into the 3D scene -- Rendering the Scene --^

Rendering -- Using the Write node -- Naming file sequences -- Delving Deeper into the Merge Node -- Using the Shuffle node -- Viewing a composite without rendering -- Creating Animation with Keyframes -- Indicators on nodes -- Rendering a new version and comparing -- Comparing images -- ch. 3 Compositing CGI with Bigger Node Trees -- Working with Channels -- Bringing in a 3D render -- Viewing channel sets with the Viewer -- Working with Contact Sheets -- Using the Bounding Box to Speed Up Processing -- Linking Properties with Expressions -- Slapping Things Together: Foreground Over Background -- Building the Beauty Pass -- Working down the pipe -- Splitting the tree -- Using the ShuffleCopy Node -- Manipulating Passes -- Adding Other CGI Images -- Placing CGI Over Live Background -- Using the Mask Input -- ch. 4 Color Correction -- Understanding Nuke´s Approach to Color -- Color Manipulation Building Blocks -- Dynamic range -- Using an I/O Graph to Visualize Color Operations --^

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