Real-world Flash game development : how to follow best practices and keep your sanity / Christopher Griffith.
Tipo de material: TextoEditor: Amsterdam ; Boston : Focal Press, c2012Edición: 2nd edDescripción: xiii, 418 páginas : ilustraciones ; 25 cmTipo de contenido:- texto
- no mediado
- volumen
- 0240817680
- 9780240817682
- 794.81526 G853r 2012
Contenidos:
Computer science isn´t for everyone -- The best tool for the job -- A plan is worth a thousand aspirin -- //Comments FTW! -- The least you can do versus an architect´s approach -- Managing your assets and working with graphics -- Make it move- ActionScript animation -- Turn it up to 11 : working with audio -- Put the view back in ´video game´ -- XML and dynamic content -- Four-letter word: M-A-T-H -- Don´t hit me : collision detection techniques -- MixUp- a simple engine -- Bringing it all together : a platformer -- Marble runner : our first mobile game -- Air hockey : a multitouch multiplayer tablet game.
Tipo de ítem | Biblioteca actual | Colección | Signatura topográfica | Estado | Notas | Fecha de vencimiento | Código de barras | Reserva de ítems | |
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Libro | Biblioteca Central | Colección General | 794.81526 G853r 2012 (Navegar estantería(Abre debajo)) | Disponible | GEN | 33409002777831 |
Total de reservas: 0
Computer science isn´t for everyone -- The best tool for the job -- A plan is worth a thousand aspirin -- //Comments FTW! -- The least you can do versus an architect´s approach -- Managing your assets and working with graphics -- Make it move- ActionScript animation -- Turn it up to 11 : working with audio -- Put the view back in ´video game´ -- XML and dynamic content -- Four-letter word: M-A-T-H -- Don´t hit me : collision detection techniques -- MixUp- a simple engine -- Bringing it all together : a platformer -- Marble runner : our first mobile game -- Air hockey : a multitouch multiplayer tablet game.
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