3D game textures : create professional game art using Photoshop / Luke Ahearn.
Tipo de material: TextoEditor: Amsterdam ; Boston : Focal Press/Elsevier, c2012Edición: 3rd edDescripción: xvii, 413 páginas : ilustraciones (algunas a color) ; 25 cmTipo de contenido:- texto
- no mediado
- volumen
- 0240820770
- 9780240820774
- 794.8 A285t 2012
Contenidos:
Machine generated contents note: Introduction Textures Art Theory Breaking the world down visually Recreating the world visually in Photoshop Art as applied to CG applications Shaders and Materials Shader vs. Material What is a material system Nodes Node Input Node types and functions Material Examples Diffuse Specular Ambient Reflection real and faked Refraction Transparency Bump/ Displacement/ Normal mapping Specialized Materials; Skin etc. Creating Complex Materials Metals Glass Wood Compound Materials.
Tipo de ítem | Biblioteca actual | Colección | Signatura topográfica | Estado | Notas | Fecha de vencimiento | Código de barras | Reserva de ítems | |
---|---|---|---|---|---|---|---|---|---|
Reserva Libro | Biblioteca Central | Reserva Colección General | 794.8 A285t 2012 (Navegar estantería(Abre debajo)) | Disponible | R | 33409002759359 |
Total de reservas: 0
Incluye bibliografía.
Machine generated contents note: Introduction Textures Art Theory Breaking the world down visually Recreating the world visually in Photoshop Art as applied to CG applications Shaders and Materials Shader vs. Material What is a material system Nodes Node Input Node types and functions Material Examples Diffuse Specular Ambient Reflection real and faked Refraction Transparency Bump/ Displacement/ Normal mapping Specialized Materials; Skin etc. Creating Complex Materials Metals Glass Wood Compound Materials.
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