Designing interfaces / Jenifer Tidwell.
Tipo de material: TextoEditor: Sebastopol, CA : O´Reilly, c2011Edición: 2nd edDescripción: xxv, 547 páginas : ilustracionesTipo de contenido:- texto
- no mediado
- volumen
- 1449379702
- 9781449379704
- 005.437 T558d 2011
Tipo de ítem | Biblioteca actual | Colección | Signatura topográfica | Estado | Notas | Fecha de vencimiento | Código de barras | Reserva de ítems | |
---|---|---|---|---|---|---|---|---|---|
Reserva Libro | Biblioteca Central | Reserva Colección General | 005.437 T558d 2011 (Navegar estantería(Abre debajo)) | Disponible | GEN | 33409002726911 |
Navegando Biblioteca Central estanterías, Colección: Reserva Colección General Cerrar el navegador de estanterías (Oculta el navegador de estanterías)
005.437 L962u 2011 User experience management : essential skills for leading effective UX teams / | 005.437 P913i 2012 Interactive design : an introduction to the theory and application of user-centered design / | 005.437 S627 2012 Sketching user experiences / | 005.437 T558d 2011 Designing interfaces / | 005.453 C777e 2012 Engineering a compiler / | 005.54 J48c 2011 Charts and graphs : Microsoft Excel 2010 / | 005.54 J48c 2013 Charts and graphs : Microsoft Excel 2010 / |
Incluye bibliografía.
What users do. A means to an end ; The basics of user research ; User´s motivation to learn ; The patterns -- Organizing the content : information architecture and application structure. The big picture ; The patterns -- Getting around : navigation, signposts, and wayfinding. Staying found ; The cost of navigation ; Navigational models ; Design conventions for websites ; The patterns -- Organizing the page : layout of page elements. the basics of page layout ; The patterns -- List of things. Use cases for lists ; Back to information architecture ; Some solutions ; The Patterns -- Doing things : actions and commands. Pushing the boundaries ; The patterns -- Showing complex data : trees, charts, and other information graphics. The basics of information graphics ; The patterns -- Getting input from users : forms and controls. The basics of form design ; Control choice ; The patterns -- Using social media. What this chapter does not cover ; The basics of social media ; The patterns -- Going mobile. The challenges of mobile design ; The patterns -- Making it look good : visual style and aesthetics. Same content, different style ; The basics of visual design ; What this means for desktop applications ; The patterns.
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