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Third person : authoring and exploring vast narratives / edited by Pat Harrigan and Noah Wardrip-Fruin.

Colaborador(es): Tipo de material: TextoTextoEditor: Cambridge, MA : MIT Press, c2009Descripción: xi, 477 páginas : ilustracionesTipo de contenido:
  • texto
Tipo de medio:
  • no mediado
Tipo de soporte:
  • volumen
ISBN:
  • 0262232634
  • 9780262232630
Tema(s): Clasificación CDD:
  • 794.8 T445 2009
Recursos en línea:
Contenidos:
All in the game : the wire, serial storytelling and procedural logic / Jason Mittell.
Managing multiplicity in superhero comics : an interview with Henry Jenkins / Sam Ford and Henry Jenkins -- Lost and long-term television narrative / David Lavery -- Reconnoitering the rim : thoughts on Deadwood, and third seasons / Sean O´Sullivan -- Absent epic, implied story arcs, and variation on a narrative theme : Doctor Who (2005- ) as cult/mainstream television / Matt Hills -- Vaster than empire(s), and more slow : the politics and economics of embodiment in Doctor Who / Anne Cranny-Francis and John Tulloch -- War stories : board wargames and (vast) procedural narratives / Matthew Kirschenbaum -- Epic spatialities : the production of space in final fantasy games / William H. Huber -- Arachne challenges minerva : the spinning out of long narrative in World of Warcraft and Buffy the vampire slayer / Tanya Krzywinska -- Competing narratives in virtual worlds / Ren Reynolds -- Warcraft adventures : texts, replay and machinima in a game-based storyworld / Henry Lowood --^
Spaces between : traveling through bleeds, apertures, and wormholes inside the database novel / Norman M. Klein -- Where stones can speak : dramatic encounters in interactive 3-D virtual reality / Tamiko Thiel -- Moving in place : the question of distributed social cinema / Adriene Jenik and Sarah Lewison -- Breeze Avenue working paper / Richard Grossman -- The long arm of Fantômas / David Kalat -- With strange aeons : H.P. Lovecraft´s Cthulhu mythos as one vast narrative / Robert M. Price -- Deep is the well of the past, should we not call it bottomless? : Thomas Mann´s Joseph and his brothers / William E. McDonald -- Henry Darger´s search for the Grail in the guise of a celestial child / Michael Bonesteel -- Miss Fury and the very personal universe of June Tarpe Mills / Trina Robbins -- Black Lightning´s story / Stanford Carpenter -- See the strings : watchmen and the under-language of media / Stuart Moulthrop --^
Truths universally acknowledged : how the ´rules´ of Doctor Who affect the writing / Lance Parkin -- In what universe? / Walter Jon Williams -- Two interviews about Doctor Who / Paul Cornell and Kate Orman -- On writing Cerebus / Dave Sim -- The archdiocese of narrative / Rafael Alvarez -- Intellectual property development in the adventure games industry : a practitioner´s view / Robin D. Laws -- Multicampaign setting design for role-playing games / Kenneth Hite -- World without end : the Delta Green open campaign setting / A. Scott Glancy -- La vie d´Arthur, conflict and cooperation in the great Pendragon campaign / Greg Stafford -- The game master and the role-playing game campaign / Monte Cook -- Alice and Dorothy play together / Richard A. Bartle -- My story never ends / Ken Rolston -- Storytelling in a multiplayer environment / Matthew P. Miller -- A brief history of Spore / Chaim Gingold --^
Etiquetas de esta biblioteca: No hay etiquetas de esta biblioteca para este título. Ingresar para agregar etiquetas.
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Existencias
Tipo de ítem Biblioteca actual Colección Signatura topográfica Estado Notas Fecha de vencimiento Código de barras Reserva de ítems
Libro Biblioteca Central Colección General 794.8 T445 2009 (Navegar estantería(Abre debajo)) Disponible GEN 33409002696247
Total de reservas: 0

Incluye bibliografía.

All in the game : the wire, serial storytelling and procedural logic / Jason Mittell.

Managing multiplicity in superhero comics : an interview with Henry Jenkins / Sam Ford and Henry Jenkins -- Lost and long-term television narrative / David Lavery -- Reconnoitering the rim : thoughts on Deadwood, and third seasons / Sean O´Sullivan -- Absent epic, implied story arcs, and variation on a narrative theme : Doctor Who (2005- ) as cult/mainstream television / Matt Hills -- Vaster than empire(s), and more slow : the politics and economics of embodiment in Doctor Who / Anne Cranny-Francis and John Tulloch -- War stories : board wargames and (vast) procedural narratives / Matthew Kirschenbaum -- Epic spatialities : the production of space in final fantasy games / William H. Huber -- Arachne challenges minerva : the spinning out of long narrative in World of Warcraft and Buffy the vampire slayer / Tanya Krzywinska -- Competing narratives in virtual worlds / Ren Reynolds -- Warcraft adventures : texts, replay and machinima in a game-based storyworld / Henry Lowood --^

Spaces between : traveling through bleeds, apertures, and wormholes inside the database novel / Norman M. Klein -- Where stones can speak : dramatic encounters in interactive 3-D virtual reality / Tamiko Thiel -- Moving in place : the question of distributed social cinema / Adriene Jenik and Sarah Lewison -- Breeze Avenue working paper / Richard Grossman -- The long arm of Fantômas / David Kalat -- With strange aeons : H.P. Lovecraft´s Cthulhu mythos as one vast narrative / Robert M. Price -- Deep is the well of the past, should we not call it bottomless? : Thomas Mann´s Joseph and his brothers / William E. McDonald -- Henry Darger´s search for the Grail in the guise of a celestial child / Michael Bonesteel -- Miss Fury and the very personal universe of June Tarpe Mills / Trina Robbins -- Black Lightning´s story / Stanford Carpenter -- See the strings : watchmen and the under-language of media / Stuart Moulthrop --^

Truths universally acknowledged : how the ´rules´ of Doctor Who affect the writing / Lance Parkin -- In what universe? / Walter Jon Williams -- Two interviews about Doctor Who / Paul Cornell and Kate Orman -- On writing Cerebus / Dave Sim -- The archdiocese of narrative / Rafael Alvarez -- Intellectual property development in the adventure games industry : a practitioner´s view / Robin D. Laws -- Multicampaign setting design for role-playing games / Kenneth Hite -- World without end : the Delta Green open campaign setting / A. Scott Glancy -- La vie d´Arthur, conflict and cooperation in the great Pendragon campaign / Greg Stafford -- The game master and the role-playing game campaign / Monte Cook -- Alice and Dorothy play together / Richard A. Bartle -- My story never ends / Ken Rolston -- Storytelling in a multiplayer environment / Matthew P. Miller -- A brief history of Spore / Chaim Gingold --^

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