Body language : advanced 3D character rigging / Eric Allen and Kelly L. Murdock ; with contributing authors, Jared Fong and Adam G. Sidwell.
Tipo de material: TextoSeries Serious skillsEditor: Indianapolis, Ind. : J. Wiley, c2008Descripción: xviii, 395 páginas : ilustraciones + 1 CD-ROM (4 3/4 in.)Tipo de contenido:- texto
- no mediado
- volumen
- 0470173874
- 9780470173879
- 006.696 A425b 2008
Tipo de ítem | Biblioteca actual | Colección | Signatura topográfica | Copia número | Estado | Notas | Fecha de vencimiento | Código de barras | Reserva de ítems | |
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Reserva Libro | Biblioteca Central | Reserva Colección General | 006.696 A425b 2008 (Navegar estantería(Abre debajo)) | Disponible | Sala de Reserva | 33409002537904 | ||||
Reserva CD-ROM | Biblioteca Central | Reserva Disco compacto | 006.696 A425b 2008 (Navegar estantería(Abre debajo)) | cd-rom | Disponible | CD-ROM | 33409002526642 |
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The vehicle to get you there : applications and approaches -- Getting to know you : Maya´s interface -- Rigging that´s right : rigging concepts you need to know -- Torso rigging techniques -- Creating contrapposto : perfecting pelvis rigging -- Arms of mass deformation : real and unreal arm creation -- Getting a leg up on the competition : understanding legs and feet -- Hands that grab your attention : hand rigging techniques -- A head above the rest : controlling the head and neck -- What are you looking at? : realistic eyes -- Show your teeth : creating the mouth and jaw -- Can´t you see what I´m saying? : logical viseme creation -- Control that face of yours : working with expressions and facial user interfaces -- Deforming and organizing your rig -- Mel scripting : an introduction -- UV mapping and UVlayout -- Maya muscle -- The skinny on skinning : effective surface attachment -- Implementing a character pipeline : pipeline in a box.
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