Game dynamics : best practices in procedural and dynamic game content generation /
Game dynamics : best practices in procedural and dynamic game content generation /
Oliver Korn, Newton Lee, editors.
- 1 recurso en línea :
Includes bibliographical references at the end of each chapters and index.
9783319530888 3319530887
10.1007/978-3-319-53088-8 doi 10.1007/978-3-319-53
com.springer.onix.9783319530888 Springer Nature
GBB902290 bnb
019193266 Uk
Video games--Design.
Video games--Programming.
Jeux video--Conception.
Jeux video--Programmation.
Artificial intelligence.
Humanities.
User interface design & usability.
COMPUTERS--Programming--Games.
GAMES & ACTIVITIES--Video & Electronic.
Video games--Design
Includes bibliographical references at the end of each chapters and index.
9783319530888 3319530887
10.1007/978-3-319-53088-8 doi 10.1007/978-3-319-53
com.springer.onix.9783319530888 Springer Nature
GBB902290 bnb
019193266 Uk
Video games--Design.
Video games--Programming.
Jeux video--Conception.
Jeux video--Programmation.
Artificial intelligence.
Humanities.
User interface design & usability.
COMPUTERS--Programming--Games.
GAMES & ACTIVITIES--Video & Electronic.
Video games--Design