An introduction to programming and object-oriented design using Java /
Niño, Jaime,
An introduction to programming and object-oriented design using Java / Jaime Niño, Frederick A. Hosch. - 3rd ed. - xxix, 1009 páginas : ilustraciones
Incluye bibliografía.
Introduction to object-oriented software design -- Chapter 1. Data abstraction: introductory concepts -- Chapter 2. Defining a simple class -- Chapter 3. Designing interacting classes -- Chapter 4. Conditions -- Chapter 5. Programming by contract -- Chapter 6. Testing -- Chapter 7. Building a text-based user interface -- Chapter 8. The software life cycle: building a complete system -- Chapter 9. Specifying clients: interfaces -- Chapter 10. Class extension and inheritance -- Chapter 11. Modeling with abstraction -- Chapter 12. Lists -- Chapter 13. Arrays -- Chapter 14. Sorting and searching -- Chapter 15. Failures and exceptions -- Chapter 16. Stream i/o -- Chapter 17. Building a graphical user interface -- Chapter 18. Integrating user interface and model: the Model-View-Controller pattern -- Chapter 19. Recursion -- Chapter 20. Generic structures -- Chapter 21. Implementing lists: linked implementations -- Chapter 22. Iterators -- Supplement a: Systems and software -- Supplement b: Programming errors -- Supplement c: Applets -- Supplement d: Enumerations types: the rest of the story -- Appendix i. Compiling, executing, and documenting -- Appendix ii. DrJava -- Appendix iii. Controls and basic Latin: the first 128 Unicode characters -- glossary -- references -- index.
0470128712 9780470128718
Java (Lenguaje de programación de computadores).
Programación orientada a objetos (Computadores).
005.133 / N716i 2008
An introduction to programming and object-oriented design using Java / Jaime Niño, Frederick A. Hosch. - 3rd ed. - xxix, 1009 páginas : ilustraciones
Incluye bibliografía.
Introduction to object-oriented software design -- Chapter 1. Data abstraction: introductory concepts -- Chapter 2. Defining a simple class -- Chapter 3. Designing interacting classes -- Chapter 4. Conditions -- Chapter 5. Programming by contract -- Chapter 6. Testing -- Chapter 7. Building a text-based user interface -- Chapter 8. The software life cycle: building a complete system -- Chapter 9. Specifying clients: interfaces -- Chapter 10. Class extension and inheritance -- Chapter 11. Modeling with abstraction -- Chapter 12. Lists -- Chapter 13. Arrays -- Chapter 14. Sorting and searching -- Chapter 15. Failures and exceptions -- Chapter 16. Stream i/o -- Chapter 17. Building a graphical user interface -- Chapter 18. Integrating user interface and model: the Model-View-Controller pattern -- Chapter 19. Recursion -- Chapter 20. Generic structures -- Chapter 21. Implementing lists: linked implementations -- Chapter 22. Iterators -- Supplement a: Systems and software -- Supplement b: Programming errors -- Supplement c: Applets -- Supplement d: Enumerations types: the rest of the story -- Appendix i. Compiling, executing, and documenting -- Appendix ii. DrJava -- Appendix iii. Controls and basic Latin: the first 128 Unicode characters -- glossary -- references -- index.
0470128712 9780470128718
Java (Lenguaje de programación de computadores).
Programación orientada a objetos (Computadores).
005.133 / N716i 2008